About
NARC for the NES is a 1990 action shooter published by Acclaim Entertainment and ported by Rare from Williams Electronics’ 1988 arcade game. Set amid the exaggerated crime-fighting imagery of the era, it puts one or two players in the roles of Max Force and Hitman, agents sent after the criminal empire controlled by Mr. Big. The Nintendo Entertainment System version turns the arcade premise into a side-scrolling mission across hostile city streets, industrial spaces, laboratories, and fortified interiors, with a campaign built around reaching the kingpin at the center of the operation.
Each sector asks the player to advance through a dangerous horizontal environment while dealing with armed gang members, unusual bosses, dogs, mines, helicopters, and other hazards. A status display keeps track of score, lives, ammunition, rocket bombs, cash, contraband, and arrests. Enemies can be defeated outright, but opponents who surrender can be arrested instead. That choice affects the end-of-sector evidence bonus: arrests are worth more than simply eliminating the same criminals, while collecting cash and contraband adds to the total as well.
Resource management gives NARC’s relentless action a practical edge. The standard machine gun is useful against the crowds that fill the stages, while rocket bombs offer a much stronger attack for particularly dangerous situations. Both ammunition types can be replenished from items left behind in the field, so moving forward also means watching the ground for supplies. Color-coded safe cards are another essential pickup. Finding the correct card opens secured entryways and lets the agents push deeper into an area rather than treating each stage as a straightforward run from left to right.
The NES controls are designed around more than firing. The directional pad moves the agent, the B button can be held to crouch or tapped to jump, and the A button distinguishes between a held machine-gun burst and a quick rocket launch. Players also encounter the NarcMobile, a vehicle that can be entered during certain sections. It can carry the agents through the action, fire through its weapon ports, run down enemies, and collect items, but careless driving can wreck it against obstacles, mines, or airborne threats. A second player may join during play, making the cooperative option a natural fit for the game’s two-agent setup.
Mr. Big’s organization is represented by a deliberately cartoonish lineup that includes the Das Lof gang, Dr. Spike Rush, Sgt. Skyhigh, Joe Rockhead, Kinky Pinky, and the H.Q. Posse. The route covers nine sectors before the final confrontation, with locations such as the junkyard, K.W.A.K. Street, the bridge, Sunset Strip, Skyhigh’s Nursery, downtown, and Mr. Big’s office. Sector maps and the Mobile Scanner Unit help frame the progression, while the evidence screen between sections highlights the game’s emphasis on gathering proof and clearing the operation as well as surviving the firefights.
Although NARC began as an arcade release, its NES adaptation has its own identity. Acclaim presented it as an anti-drug game, while Nintendo of America’s content policies led to changes from the arcade terminology; the enemy organization is called K.W.A.K. in the NES version instead of K.R.A.K. The result remains a distinctive late-1980s arcade conversion: a fast, confrontational shooter that combines vehicle sequences, collectible-driven route progress, a choice between arrests and attacks, and drop-in two-player action on Nintendo’s 8-bit console.
Gallery
Details
- Developer
- Williams
- Publisher
- Acclaim Entertainment
- Genre
- Run and Gun
- Players
- 1-2
- Release Date
- August 1, 1990
- System
- NES