Prince of Persia box art
NES

Prince of Persia

1992 · Brøderbund Software · Platformer · 1 player

About

Prince of Persia is a cinematic platform adventure set in medieval Persia. While the Sultan is away at war, the Grand Vizier Jaffar seizes control of the palace and imprisons the Princess. The unnamed hero is thrown into the dungeons and must reach the tower before Jaffar's ultimatum expires. The story gives every escape attempt a clear purpose: break free, cross the fortress, and stop the usurper in time.

The journey moves through a chain of dungeon and palace chambers built around careful observation and deliberate movement. Players run, leap, hang from ledges, drop to lower floors, and activate pressure plates that raise gates elsewhere in the level. A misplaced step can send the Prince into a pit, onto spikes, or beneath a falling gate, so progress depends on learning the layout as much as quick reactions.

A strict 60-minute limit runs alongside the action. Death restarts the current level, but the clock keeps counting, making traps and mistakes costly even when the player is allowed to try again. Health is shown with small life indicators, and potions found in the fortress can restore health, increase the maximum amount, or create more dangerous surprises.

Sword fighting adds another layer of tension once the Prince finds a weapon. Guards block key routes and must be approached with measured attacks, parries, and retreats rather than simple button-mashing. The path also introduces unusual threats, including a skeletal opponent and a magical mirror that creates the Prince's shadowy double, turning the hero's own reflection into a recurring obstacle.

The game is especially known for the natural-looking movement of its hero. Its animation was created with rotoscoping, giving running, jumping, hanging, and swordplay a weight and rhythm that set it apart from many platform games of its era. That realism makes the controls intentionally methodical: momentum, landing position, and timing matter in nearly every room.

Prince of Persia rewards patience, route planning, and persistence. Escaping the dungeon is only the beginning; the later stages require the player to read hazards quickly, conserve time, overcome Jaffar's guards, and resolve the conflict with the Prince's double before the final confrontation. The result is a compact adventure whose atmosphere and tense platforming helped define the cinematic platformer style.

Gallery

Prince of Persia — Box front
Box front
Prince of Persia — Box back
Box back
Prince of Persia — Title screen
Title screen
Prince of Persia — Screenshot
Screenshot

Details

Developer
Brøderbund Software
Publisher
Mindscape
Genre
Platformer
Players
1
Release Date
November 1, 1992
System
NES

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