WWE All-Stars box art
PSP

WWE All-Stars

2011 · THQ · Fighting · 1-10 players

About

WWE All Stars is a 2011 professional-wrestling game for PlayStation Portable that takes WWE's performers out of the simulation-minded style of the SmackDown vs. Raw series and turns them into a deliberately loud arcade spectacle. Published by THQ, the handheld version was developed by Subdued Software. It arrives with an exaggerated visual identity: wrestlers are built like action figures, animations stretch bodies and momentum well beyond realism, and familiar finishing moves are framed as huge moments rather than sober recreations of a televised match.

The core matches combine wrestling conventions with fighting-game rhythm. Players trade strikes, grapples, aerial attacks and combos while looking for the opening to build toward a signature move or finisher. The quick pace and oversized reactions make a bout feel designed for immediate highlights, whether it is a heavyweight crash, a spectacular throw, or a ring-shaking payoff. That approach also makes the controls more approachable for a short portable session, while still asking players to manage timing, positioning and an opponent's counterattacks.

The roster joins WWE Superstars from the game's contemporary era with celebrated Legends from earlier generations. Names such as John Cena, Randy Orton, Triple H, The Undertaker, Rey Mysterio, CM Punk and Sheamus share the card with figures including Bret Hart, Shawn Michaels, Steve Austin, Dusty Rhodes and Roddy Piper. Each wrestler is presented through the game's caricatured style, but their recognized moves, personalities and rivalries give the matches an unmistakably WWE flavor. Jim Ross and Jerry Lawler provide commentary, with Lawler also appearing as a playable character.

For solo play, Path of Champions turns the action into three themed ten-match gauntlets. The Legends, Superstars and Tag Team paths lead toward challenges associated with The Undertaker, Randy Orton and D-Generation X, with brief story scenes setting up the confrontations. It is a compact campaign structure built around successive wins and unlocks rather than a lengthy career simulation, making it a natural fit for PSP play while giving players goals beyond a single exhibition match.

Fantasy Warfare is the game's showcase for imaginary cross-generation matchups. It pairs Legends with modern Superstars chosen for comparable size, style or persona, inviting players to decide a dream bout that WWE television could not ordinarily stage. Pre-match video packages supply the matchup with context, and progress through the mode unlocks additional wrestlers. The result is a mode aimed squarely at fans who enjoy debating eras as much as they enjoy playing through a wrestling card.

Exhibition lets players set up their own contests with selected wrestlers and opponents, while the creation feature allows a custom Superstar to be assembled around an existing wrestler's moveset and finisher. Together with the game's Legends-and-Superstars roster, these options support quick rematches, experiments with favorite matchups and a personal place in the action. WWE All Stars is especially distinctive as a portable wrestling game because it favors fast, colorful, theatrical clashes over a strict simulation of the sport.

The PSP release belongs to a wider 2011 launch that also reached PlayStation 2, PlayStation 3, Wii and Xbox 360; a Nintendo 3DS edition followed later. The console versions were not all made by the same studio: THQ San Diego handled the PlayStation 3 and Xbox 360 editions, while Subdued Software developed the PSP, PlayStation 2, Wii and 3DS versions. That distinction matters when considering this PSP game on its own terms: it delivers the same central All Stars idea in a handheld format, rather than simply being a label attached to a different WWE title.

Contemporary reception for the PSP edition was mixed, with reviewers generally recognizing its energetic arcade approach and recognizable roster while noting its relatively limited long-term depth. Even so, the game occupies a clear place in WWE's video-game history. It was the final WWE release for both PSP and PlayStation 2, and its stylized take on wrestling offered an alternative for players who wanted fast combos, fantasy encounters and outsized finishing moves instead of a conventional wrestling simulation.

Gallery

WWE All-Stars — Box front
Box front
WWE All-Stars — Box back
Box back
WWE All-Stars — Title screen
Title screen
WWE All-Stars — Screenshot
Screenshot

Details

Developer
THQ
Publisher
THQ
Genre
Fighting
Players
1-10
Release Date
April 1, 2011
System
PSP

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