WWE SmackDown! vs. RAW 2011 box art
PSP

WWE SmackDown! vs. RAW 2011

2010 · THQ · Fighting · 4 players

About

WWE SmackDown vs. Raw 2011 brings World Wrestling Entertainment’s Raw and SmackDown brands to the PlayStation Portable in a portable entry developed by Yuke’s and published by THQ. Released in North America on October 26, 2010, it follows WWE SmackDown vs. Raw 2010 and is the seventh and final game to carry the SmackDown vs. Raw title. The package is built around a substantial licensed roster of contemporary WWE Superstars, Divas, and Legends, with more characters, arenas, outfits, and other rewards opened through play. It is a wrestling game designed for quick exhibition bouts as well as longer-running single-player sessions.

In the ring, matches are driven by strikes, grapples, running attacks, Irish whips, reversals, pins, submissions, and each wrestler’s signature maneuver and finishing move. The match selection spans the staples of WWE programming, from singles and tag-team contests to specialty bouts involving weapons, cages, ladders, tables, and the Royal Rumble. Rules and victory conditions change the objective: a ladder match asks competitors to retrieve the prize overhead, while a Tables match rewards putting an opponent through furniture. This variety lets the same roster support straightforward one-on-one contests, chaotic multi-person fights, and themed pay-per-view-style cards.

WWE Universe is the game’s season-style centerpiece. It presents a continuing calendar of television shows and pay-per-views, then uses results, rankings, alliances, rivalries, championships, and short scenes to generate its own ongoing WWE landscape. Players may compete in the scheduled matches or simulate them, follow title chases, and watch relationships shift as the calendar moves forward. The mode is less a scripted campaign than a framework for recurring events, making it well suited to anyone who wants to keep a personal version of WWE running beyond isolated exhibition matches.

Road to WrestleMania supplies authored storylines on the way to WrestleMania XXVI. Its routes include stories centered on Rey Mysterio, John Cena, Christian, and Chris Jericho, plus a path in which a selection of Superstars or a created wrestler attempts to end The Undertaker’s WrestleMania streak. These campaigns combine matches with backstage movement, conversations, objectives, and optional challenge encounters. Choices and match outcomes can alter details along the way, while completing the paths also opens additional content for the rest of the game.

Creation tools are a major part of the experience. Create-a-Superstar allows players to build original wrestlers and assign their attributes and move sets, while Create-a-Finisher includes a corner-based position for assembling custom finishing attacks. Match Creator expands the ability to configure bout rules and winning conditions, so players can save variations that suit their preferred kind of show. Story Designer provides another outlet for fantasy booking, with scenes, branching paths, match triggers, created wrestlers, championship use, and selectable audio drawn from the game’s presentation.

The PSP release preserves the broad mode structure and its own roster-and-unlockable progression, but it is not identical to the PlayStation 3 and Xbox 360 editions. The higher-end console versions were the showcase for the new object-physics system, including more dynamic interactions with tables, ladders, and chairs, and they received the game’s downloadable content packs. On PSP, the focus is instead on getting the core wrestling engine, exhibition options, Universe, Road to WrestleMania, and creation features onto a handheld. That distinction is useful for players seeking this specific portable version rather than a direct substitute for the home-console releases.

The game’s presentation reflects WWE at the end of the 2010 season, with its then-current brands, championships, venues, and performers providing the setting for the action. Its mix of licensed personalities and editable systems encourages both recreation and invention: players can run a recognizable WWE card, steer a wrestler toward a title, revise match rules, or make an entirely original Superstar and storyline. Unlockables tied to modes and events give the game a reason to revisit different shows and match types instead of treating the roster as static from the outset.

For PSP owners, WWE SmackDown vs. Raw 2011 stands as the final WWE game released for the system and the closing chapter of the SmackDown vs. Raw naming era before WWE ’12. It offers a compact wrestling sandbox with immediate match play on one side and long-form Universe and Road to WrestleMania progress on the other. Players who value customization can spend time shaping cards, fighters, finishers, and stories, while those looking for a single bout can select a Superstar, choose a stipulation, and head straight to the ring. Its handheld format makes that range of WWE play available away from a television.

Gallery

WWE SmackDown! vs. RAW 2011 — Box front
Box front
WWE SmackDown! vs. RAW 2011 — Box back
Box back
WWE SmackDown! vs. RAW 2011 — Title screen
Title screen
WWE SmackDown! vs. RAW 2011 — Screenshot
Screenshot

Details

Developer
THQ
Publisher
Yuke's
Genre
Fighting
Players
4
Release Date
October 29, 2010
System
PSP

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