Gift : Prism box art
PS2

Gift : Prism

2007 · Moonstone · 1 player

About

The gameplay requires little interaction from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes.

Gallery

Gift : Prism — Box front
Box front
Gift : Prism — Box back
Box back
Gift : Prism — Screenshot
Screenshot

Details

Developer
Moonstone
Publisher
Sweets
Players
1
Release Date
August 9, 2007
System
PS2

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