About
Growlanser Generations for PlayStation 2 is a North American tactical role-playing compilation from Career Soft, published by Working Designs on December 7, 2004. It brings together two separate PS2 entries in the Japanese Growlanser series: Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness. The package should not be mistaken for Growlanser V, which used the Generations name in Japan. Both included games were originally published by Atlus in Japan in 2001, while this two-disc release gave English-language PS2 players their first official access to these installments.
Each game combines party-based role-playing with real-time tactical encounters. Instead of taking turns one unit at a time, players pause their attention on a battlefield where characters move, attack, and begin casting according to issued commands. A party can be directed toward allies, enemies, or objectives while positioning matters for the flow of a fight. Battles ask players to manage melee fighters, spellcasters, and support options across story-driven scenarios, with victory conditions that can extend beyond simply defeating every opponent. The collection is single-player only and has no online mode.
Growlanser II: The Sense of Justice follows Wein Cruz, an aspiring Imperial Knight, after a period of peace in the setting established by the first Growlanser. A call from his friend Maximilian Schneider draws Wein into an investigation near the border with Ranzack, beginning a conflict that changes the course of his future. Its mission-focused structure emphasizes linked tactical situations. Characters can receive detailed movement instructions through relay points, while the Tec command expands the options available to physical combatants. Spells may be charged to stronger levels, and their power or targets can be adjusted to suit the moment.
Equipment in Growlanser II centers on Ring-Weapons and the Gems fitted into them. These magical rings transform into weapons suited to their users and can alter character parameters, making equipment choices part of party planning rather than a simple shop upgrade cycle. The game also evaluates important battles, and the wider campaign presents decisions that can affect events and endings. That combination of tactical performance, character development, and narrative choices gives the first disc a different rhythm from a conventional menu-based JRPG.
Growlanser III: The Dual Darkness uses much of the same combat foundation but returns to a broader role-playing format, with towns, a world map, dungeons, and encounters along the journey. It is set roughly five centuries before the original Growlanser, in a world facing diminished sunlight, failing crops, and wars over food. The story begins in the Xironia Federation as neighboring powers and a succession crisis pull the region toward catastrophe. Its silent hero, Slayn, can be shaped through dialogue choices, with selections influencing aspects of his personality and sometimes the responses available later.
The second disc adds its own variations to the formula, including cooperative magic that requires compatible spell users, consumable items, randomly arranged dungeons, and a four-member active party. Between major events, players can use the Voltone City base to speak with companions and pursue relationship scenes. Completed Growlanser II data can also unlock a limited connection between the two games. Across both adventures, the PS2 Growlanser Generations collection pairs Satoshi Urushihara's character designs with a distinctive real-time strategy-RPG approach, offering two related but independently playable stories from Career Soft's long-running fantasy series.
Gallery
Details
- Developer
- Career Soft
- Publisher
- Working Designs
- Genre
- Tactical RPG, Compilation
- Players
- 1
- Release Date
- December 7, 2004
- System
- PS2