About
MediEvil II for the original PlayStation brings Sir Daniel Fortesque back for a 2000 action-adventure sequel from SCE Studio Cambridge, published by Sony Computer Entertainment. Known as MediEvil 2 in Europe, the game follows the 1998 PlayStation original but trades Gallowmere's medieval fantasy for a comic, gothic vision of Victorian London. Its hero is still Dan: the one-eyed skeletal knight whose reputation as a legendary warrior conceals a much less glorious past. The shift to an 1886 setting gives the sequel a lively collision of graveyards, museums, occult machinery and emerging modern technology.
Five centuries after Dan's earlier battle with the sorcerer Zarok, the knight is awakened from a museum display when Lord Palethorn uses Zarok's spellbook to raise the dead. The spellbook's scattered pages become central to the adventure, sending Dan across a London threatened by supernatural chaos. Professor Hamilton Kift and the ghost Winston Chapelmount guide the revived knight, while Palethorn pursues power over the city. The premise retains the series' mixture of horror imagery and playful comedy, framing an undead protagonist as the reluctant defender against a new magical disaster.
Play unfolds as a single-player combination of exploration, combat and environmental puzzles. Players guide Dan through discrete levels, seek routes through hazards and locked spaces, and fight the undead and other fantastical enemies they encounter. Swordplay, hammers and shields carry over the spirit of the first game, while the nineteenth-century backdrop introduces firearms including a pistol, blunderbuss and gatling gun. Weapons and ammunition must be selected to suit the situation, and the sequel lets Dan carry two equipped weapons for quick switching during combat.
Progression is tied to discovering useful items and to the Chalice of Souls found within levels. Defeating enemies fills a chalice, and returning a completed one earns Dan new equipment or other rewards. Hidden Life Bottles extend his health capacity, while Life Vials and fountains restore it during the journey. Shops run by Spivs offer ammunition and services, and Winston provides hints as Dan moves through the larger locations. These systems encourage players to look beyond the direct path and make a level's combat encounters contribute to its longer-term rewards.
One of MediEvil II's most distinctive additions is Dan Hand. At certain points, Dan can detach his head and place it on a reanimated hand, creating a smaller scout that can enter spaces the full skeleton cannot reach. The player can alternate between Dan Hand and Dan's body to solve location-specific puzzles and uncover secrets, though the separated head is more exposed to danger. The game also uses a rotatable camera during exploration, supporting its more elaborate, multi-route environments and letting the designers build puzzles around scale, perspective and access.
MediEvil II arrived late in the PlayStation's life as the direct continuation of MediEvil, preserving its recognizable skeletal hero and macabre humor while placing them in a markedly different period. Its London setting makes room for period-flavored weapons and imagery without abandoning supernatural folklore, and its story connects the new crisis to the first game's villain through the recovered spellbook. For PlayStation players, it remains the series' original console sequel: a gothic action-adventure built around Sir Dan's unusual mix of clumsy heroism, weapon-based combat and puzzle-led exploration.
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Details
- Developer
- SCE Studio Cambridge
- Publisher
- Sony Computer Entertainment
- Genre
- Other Adventure
- Players
- 1
- Release Date
- April 30, 2000
- System
- PS1