About
Probotector is Konami’s PAL-region NES incarnation of the original Contra: a relentlessly direct run-and-gun mission recast with a striking mechanical identity. The familiar alien-invasion assault remains intact, but the human commandos of the North American release are replaced by two armored combat robots, RD008 and RC011. Many of the opposing soldiers receive robotic redesigns as well, giving this European version a distinctive science-fiction silhouette without changing the heart of the adventure. It is a localized edition of the NES game, not the 1987 arcade original, the Japanese Famicom release, or the later Probotector II.
Whether played alone or in simultaneous two-player co-op, Probotector is built around momentum. One player takes control of RD008 and the other RC011, advancing through hostile territory while firing in eight directions, jumping across gaps, dropping to lower platforms, and going prone to squeeze under incoming shots. A hit costs a life, so the immediate, responsive controls turn each enemy pattern and platform edge into a small test of nerve. Partners share the same forward push but can approach danger from different angles, making cooperative play a tense balance of cover, rescue, and keeping the screen clear.
The adventure is arranged across eight connected areas rather than simply reproducing the arcade stage list. The opening jungle raid gives way to fortress interiors, a vertical waterfall climb, snowy ground, an energy zone, a hangar, and an alien lair. Six areas use the classic side-scrolling view, full of advancing troops, elevated ledges, turrets, hazards, and oversized targets. Two base areas switch to a behind-the-character pseudo-3D perspective, asking players to shoot through corridors toward the distance and destroy the defenses blocking the route onward. That alternation gives the NES game a memorable sense of escalation.
Every run begins with a standard rifle, but weapon capsules quickly change the rhythm. The Machine Gun supplies rapid fire, the Laser delivers powerful straight shots, the Fire Ball weapon curls through the air, and the Spread Gun covers a broad fan of targets. Rapid Bullets accelerate the equipped weapon, while the Barrier offers a brief reprieve from damage. These pickups are more than bonuses: selecting the right tool for a crowded approach, a climbing section, or a vulnerable boss can completely reshape a difficult encounter. Losing a life returns the robot to its basic weapon, keeping survival as important as raw aggression.
Probotector’s levels are designed around concentrated obstacles rather than long periods of safe travel. A jungle bridge, a wall of armed enemies, a waterfall ascent, or a fortress chamber can become dangerous in seconds when projectiles arrive from several heights at once. The game rewards learning where threats appear and how far a jump carries, but it also leaves room for improvisation when a weapon capsule or co-op partner changes the situation. The abrupt perspective shifts in the base stages are especially effective at making the alien stronghold feel larger than a single scrolling battlefield.
Boss confrontations punctuate the journey with large, theatrical targets and fortress defenses. Some demand a constant stream of shots while players weave through returning fire; others turn the terrain itself into a threat. The final stretch draws the game’s military opening toward an unmistakably alien conclusion, moving through cold landscapes and industrial spaces before the invasion’s organic heart is exposed. It is a compact campaign, but its succession of changing locations, screen-filling enemies, and escalating attacks gives each cleared area the feel of a hard-won advance.
The PAL conversion is an important part of what makes Probotector worth seeking out. Its robotic protagonists and altered enemy imagery do not make it a separate sequel or a different platform game; they give the NES version of Contra a regional visual language of its own. The name also separates it from Gryzor, which was used for European releases of the arcade game and several computer conversions. For players exploring the series’ history, Probotector is a revealing example of how the same core game could be localized into a different-looking mission while preserving its action design.
Decades later, Probotector still delivers the clean, demanding appeal that made this style of action so enduring. It is easy to understand—run, jump, shoot, survive—but its best moments demand sharp reactions, route knowledge, and quick decisions about firepower. The two-player option makes its pressure and spectacle even more enjoyable, whether partners coordinate carefully or simply fight to stay alive together. For NES players looking for brisk arcade energy, memorable weapon upgrades, and a uniquely European take on a Konami classic, Probotector remains an essential blast through alien territory.
Gallery
Details
- Developer
- Konami
- Publisher
- Konami
- Genre
- Platformer
- Players
- 2
- Release Date
- December 28, 1990
- System
- NES