About
Super Smash T.V. for the Super Nintendo Entertainment System is a fast, fixed-screen sci-fi shooter released in North America in February 1992. Published by Acclaim and adapted for SNES by Beam Software, it brings Williams Electronics’ 1990 arcade game Smash T.V. to Nintendo’s 16-bit console under the Super Smash T.V. title. The premise is a satirical vision of the then-future year 1999, where contestants enter a brutal televised contest in pursuit of survival, cash, and extravagant prizes.
Each round takes place in a single enclosed arena. A player guides a contestant around the screen while hostile creatures and machines pour in from openings at its edges. Clearing the attackers opens routes onward, and choosing an exit determines the next room. The objective is therefore more than simply staying alive for a moment: players must keep moving through a chain of increasingly demanding rooms, collect rewards when it is safe to do so, and reach the level’s climax.
The SNES controller gives Super Smash T.V. its defining home-console control scheme. The directional pad handles movement, while the face buttons can be used to fire up, down, left, and right independently. That layout makes it possible to retreat from a crowd while shooting in another direction, preserving the twin-direction style of the arcade original without requiring two arcade sticks. Temporary weapons and power-ups broaden a player’s offensive options, but the dense waves and limited space keep evasive movement central to every encounter.
Two players can take on the show together in local cooperative play. The action remains hectic with a partner on screen, while the prize-collecting contest adds a competitive wrinkle to the shared push through the arenas. The presentation reinforces the game-show conceit with an emphatic announcer, money and wrapped gifts among the pickups, and a deliberately exaggerated vision of television spectacle. Its futuristic setting and violent parody are part of the game’s identity, not a separate story sequence between the shooting.
Super Smash T.V. is closely connected to Williams’ earlier Robotron: 2084 through its relentless arena combat and independent movement-and-firing design, while its game-show framing gives it a different tone. It is also a console-specific entry in a wider set of Smash T.V. home conversions: the SNES release uses the Super prefix shared with several contemporary console versions, whereas the arcade original was simply titled Smash T.V. For players exploring 16-bit action games, the SNES edition is a compact, score-driven challenge built around quick reactions, route choices, and mastering the controller’s four-direction firing.
Gallery
Details
- Developer
- Williams
- Publisher
- Acclaim
- Genre
- Run and Gun, Shoot 'em Up
- Players
- 1-2
- Release Date
- February 1, 1992
- System
- SNES