About
Doko Demo Issyo for PlayStation is a Japanese communication game released by Sony Computer Entertainment on July 22, 1999. Its title means “Together Everywhere,” and that idea is central to the original PS1 release: rather than sending the player through combat stages or a conventional adventure, it builds a small daily relationship with a character called a Pokepi, short for Pocket People. The game also introduced Toro Inoue, the expressive white cat who would become one of PlayStation’s best-known character mascots in Japan.
At the start, the player chooses one of five Pokepi companions. Conversation is the main activity. The player supplies words and phrases, and the companion gradually works them into its dialogue, so each save can develop its own odd, personal exchanges. This word-learning system is the game’s defining mechanic and makes the player’s input part of the character’s routine rather than a simple list of menu choices. The Japanese text-heavy design makes the original release particularly tied to its home market and language.
Doko Demo Issyo was built around Sony’s PocketStation, the small memory-card peripheral released for the original PlayStation in Japan. The player transfers the chosen Pokepi from the console to the PocketStation, framing the process as taking the companion out. On the handheld device, the relationship continues away from the television; the companion can be checked on and interacted with before returning to the PlayStation. The accessory is not a minor bonus for this version—it is fundamental to how the game realizes its “everywhere” premise.
The PlayStation side provides a domestic setting for conversations and small everyday activities. Players can talk with their Pokepi, teach it language, and spend time through light diversions such as word play and routine interactions. Progress is measured less by a final score than by the changing pool of learned vocabulary and the accumulated character of the companionship. The original concept treats the hardware connection, portable care, and dialogue system as parts of one loop.
Released only in Japan, Doko Demo Issyo arrived when the PocketStation was a prominent new PlayStation accessory. Its use of a console game and a tiny portable screen to support one continuing character relationship gave it a distinct place among late-1990s virtual-pet-style games. The game’s commercial success led to follow-ups and related releases, while Toro’s popularity extended far beyond this debut into PlayStation advertising, events, merchandise, and later crossover appearances.
For players exploring the Japanese PlayStation library, Doko Demo Issyo is both a character-driven curiosity and an important PocketStation showcase. It captures a particular design approach: a game where a peripheral is used to make a virtual companion feel less confined to the console. Later Doko Demo Issyo titles explored other formats, but the 1999 PlayStation original established the series’ core appeal of teaching a Pokepi words and sharing a small, evolving daily life with it.
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Details
- Developer
- Sony Computer Entertainment
- Publisher
- Sony Computer Entertainment
- Genre
- Other Simulation
- Players
- 1
- Release Date
- July 22, 1999
- System
- PS1