About
Croc: Legend of the Gobbos for PlayStation is a 1997 3D platform adventure developed by Argonaut Software and published by Fox Interactive. It stars Croc, a young green crocodile raised by the small, furry Gobbos of Gobbo Valley. When the magician Baron Dante and his Dantini followers invade, imprison the Gobbos, and seize the valley, Croc is carried to safety by the magical bird Beany. He then returns to cross the occupied islands, rescue his adoptive family, and confront Dante. The PlayStation release arrived during the first wave of console platform games built around freely moving characters and 3D environments, presenting Argonaut's colorful original mascot alongside contemporary PlayStation and Saturn games.
The adventure is played from a behind-the-character perspective. Croc runs, jumps, climbs ledges, swims, sidesteps, makes a quick 180-degree turn, and attacks with a circular tail swipe. A hip drop breaks certain crates, while careful jumping is needed to clear gaps, moving hazards, and enemy-filled routes. Players can use the D-pad or an analog controller, and the game offers camera views as Croc travels through its compact, connected sections. Rather than one uninterrupted landscape, each course is arranged as a sequence of self-contained platforming challenges, so timing, positioning, and finding a safe route through an obstacle are central to progress.
Every level leads toward a gong that carries Croc onward, but reaching it is only part of the task. The valley's captured Gobbos are hidden in cages and in bonus areas, encouraging players to explore beyond the direct path. Five colored crystals can open a bonus-room door for another rescue, while red hearts award extra lives. Croc's gray crystal pickups act as his protection: a hit scatters the crystals he is carrying, and taking damage without any left costs a life. This system gives ordinary stages a balance of forward movement, collectible hunting, and risk management, especially when a difficult jump or enemy stands between Croc and a rescue.
The campaign travels across varied island settings, using outdoor paths, underground spaces, water, and other themed environments. Baron Dante's Dantinis supply many of the hazards, and transformed valley creatures also oppose Croc. Guardian boss encounters punctuate the journey and must be cleared to open the way ahead. Saving all the available Gobbos before a world's boss unlocks a secret stage that rewards a jigsaw-puzzle piece. Gathering the full set opens additional content, while rescuing every Gobbo is also tied to reaching the final confrontation and seeing the complete ending. The result makes thorough exploration meaningful without removing the immediate goal of completing each course.
Croc: Legend of the Gobbos was released for PlayStation in 1997, alongside versions for Sega Saturn and Windows; the PlayStation edition is the version represented here. In Japan it was released as Croc! Pau-Pau Island through MediaQuest. The game was created by the British studio Argonaut, whose earlier work included technology and development associated with Super NES 3D projects. Croc's premise and design became an original property after an earlier Argonaut prototype did not become a Nintendo project. Its bright environments, character animation, voice clips, and melodic soundtrack helped establish the tone of a light fantasy quest despite Dante's takeover of the valley.
The original game became Argonaut's most successful releases and established a series that continued with Croc 2 on PlayStation in 1999. Its 3D platforming approach is remembered for combining a mascot-led rescue story with deliberately segmented stages, optional secrets, and a substantial collection objective. A modern remaster released in 2025 brought the adventure to newer systems, but the 1997 PlayStation version remains the foundation: a single-player journey in which Croc's movement skills, crystal-based health, and determination to free the Gobbos carry the story from the opening invasion to Baron Dante's stronghold.
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Details
- Developer
- Argonaut Software
- Publisher
- Fox Interactive
- Genre
- Platformer
- Players
- 1
- Release Date
- September 29, 1997
- System
- PS1