Breath of Fire III box art
PS1

Breath of Fire III

1998 · Capcom · JRPG · 1 player

About

Breath of Fire III for PlayStation is a fantasy role-playing game developed by Capcom and the third numbered entry in the Breath of Fire series. It debuted in Japan in 1997 before reaching North America and Europe in 1998; Infogrames published the original PlayStation release in parts of Europe. The game follows Ryu, a boy with a mysterious connection to the nearly vanished Brood, a people able to become dragons. Its journey begins with a young Ryu being discovered in a mine and eventually spans the character’s childhood and adulthood as he searches for answers about his origins.

Exploration alternates between a world map, towns, dungeons, and other story locations. Players guide Ryu and his companions through a world inhabited by humans and animal-like peoples, speaking with characters, pursuing story goals, finding equipment, and entering hostile areas. Breath of Fire III uses three-dimensional scenery with hand-drawn character sprites, and its overhead view can be rotated and tilted to help reveal routes and objects that would otherwise be obscured. Each party member also has an overworld field ability, making the group’s individual talents important for puzzles and access to hidden places.

Combat is turn-based and encounters occur while traveling through dangerous areas. Up to three characters fight at once, with commands such as attacking, defending, using items, casting magic, changing equipment, or attempting to flee resolved according to each combatant’s agility. Victories award experience that raises levels and improves characters over time. The PlayStation game also includes a formation system: arranging the active party in different patterns can change the tactical benefits they receive, while the wider cast lets players choose who to bring into battle.

Ryu’s dragon transformations are central to both the story and the battle system. By collecting and combining dragon genes, players can determine the kind of dragon form he takes and adapt his abilities to a situation. Other optional systems broaden the adventure beyond battles. Characters may make camp on the world map to rest and talk with the current party, fish through a dedicated minigame, and learn from Masters, non-player characters who can teach skills and influence a trainee’s statistical growth. The Fairy Village provides another side activity, allowing the player to direct a small fairy settlement and unlock useful services and extras as it develops.

Ryu is joined by familiar series names and new companions, including the winged Wyndian princess Nina, the Woren thief Rei, the engineer Momo, the Guardian warrior Garr, and the unusual Peco. Their travels take them from villages and research facilities to deserts and ancient ruins, while Ryu’s past remains tied to the fate of the Brood and the influence of the goddess Myria. The cast’s field skills, battle roles, and conversations give the quest a changing party dynamic as its narrative moves across a long period of Ryu’s life.

Breath of Fire III marked the series’ first move to PlayStation and its first use of three-dimensional environments, while retaining the sprite-based character presentation of the earlier games. A PlayStation Portable version followed in Japan in 2005 and Europe in 2006, adding widescreen support, a revised title presentation, and an expanded fishing feature with GameShare functionality. The original PlayStation release remains the version that introduced its combination of rotating exploration, customizable dragon forms, party formations, Master training, fishing, and Fairy Village management.

Gallery

Breath of Fire III — Box front
Box front
Breath of Fire III — Box back
Box back
Breath of Fire III — Title screen
Title screen
Breath of Fire III — Screenshot
Screenshot

Details

Developer
Capcom
Publisher
Infogrames
Genre
JRPG
Players
1
Release Date
April 30, 1998
System
PS1

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