About
Star Ocean: First Departure is the PSP remake of the first Star Ocean, not the 1996 Super Famicom release itself and not the later First Departure R remaster. It retells the series' opening adventure as a science-fiction fantasy role-playing game: a village crisis on an underdeveloped world collides with interstellar conflict, then becomes a journey across eras. The original was developed by tri-Ace and published by Enix in Japan in 1996, while this revised edition reached PSP in Japan in 2007 and, crucially, gave English-speaking players an official release of the first game for the first time in 2008.
The story begins in Space Date 346 on Roak, where young Fellpool swordsman Roddick Farrence serves in a small local defense force with his friends Millie and Dorne. Their routine is shattered when a disease turns people to stone. What seems like a local calamity proves connected to a biological weapon and a war beyond their planet, after Terran Alliance officers Ronyx J. Kenny and Ilia Silvestri arrive aboard the Calnus. The search for a cure sends the party into the past, letting the game frame a personal rescue mission inside a larger tale of technology, war and responsibility.
Exploration retains the series' blend of towns, dungeons and a world map, but combat is immediate rather than turn-based. Up to four characters take the field; the player directly steers one combatant, can switch control, selects attacks and special techniques, and sets tactics for the rest. Positioning matters because attacks are assigned to short- and long-range inputs, while special moves and Symbology consume resources. The PSP version also uses a combo system that lets compatible special attacks chain together, giving its brisk battles a more deliberate rhythm than simple button pressing suggests.
Away from battles, First Departure is built around the early Star Ocean ideas that make a short party list feel variable. Characters earn points to develop specialties and support skills, which feed into item creation, cooking and other practical systems. Recruitment is not completely fixed: choices and party conditions determine which companions can join, so one playthrough cannot necessarily include every available character. Its optional Private Actions separate the party in towns for small scenes and choices; those scenes alter relationship values and can change the character-focused details of the ending. The central plot remains recognizable, but party composition gives repeat visits a different texture.
First Departure is a substantial remake rather than a light translation or an emulation release. It reworks the presentation around pre-rendered locations, 3D battle spaces and redesigned character art, while retaining the original game's 2D sensibility. New illustrated and animated material, including opening animation work by Production I.G, helps establish its own visual identity. The remake also adds voiced dialogue extensively, including voices for some non-player characters, and expands the cast with playable options such as Erys and the recurring series character Welch. These changes make the PSP edition the version represented here, even though its foundation is the 1996 game.
The remake is especially important in the series' release history. The Super Famicom original never received an official Western launch, so First Departure introduced its setting, characters and first chapter to a new audience in English. It preserves the original's unusual mixture of medieval-looking villages, alien travel and time travel instead of smoothing it into a conventional fantasy quest. Roddick's initially provincial perspective is part of the point: the adventure gradually widens from defending familiar people to confronting consequences that reach across civilizations.
First Departure R is a separate, later release: an HD remaster of the PSP remake for PlayStation 4 and Nintendo Switch, released worldwide in 2019. It is not a return to the untouched 1996 version. Square Enix describes it as adding features to the 2007 remake, and its official material highlights renewed character illustrations, rebalanced difficulty and faster movement on the world map. It also lets players choose between the PSP-era portraits and portraits redrawn in a style based on the Super Famicom original, making its relationship to both earlier versions visible rather than replacing either one's history.
For a player approaching the PSP game today, First Departure is best understood as the bridge between a technically ambitious Japanese-only 16-bit debut and a later HD rerelease. Its story and systems still carry the compact, experimental character of an early action RPG, including random encounters and a sometimes opaque recruitment structure. In exchange, it offers a distinctive series origin: real-time party combat, relationship-driven side scenes, dense skill customization and a world where a village legend can lead to a starship and a time gate. That combination is the reason the remake remains more than a historical curiosity.
Gallery
Details
- Developer
- Tri-Ace
- Publisher
- Square Enix
- Genre
- JRPG
- Players
- 1
- Release Date
- October 21, 2008
- System
- PSP