About
Soukyuu no Fafner: Dead Aggressor for PSP is a Japanese mecha action game published by Bandai on January 27, 2005. Developed by Artdink, it adapts the opening story of the 2004 anime series Fafner in the Azure: Dead Aggressor for Sony's early handheld. The release puts the series' giant humanoid weapons at the center of a mission-based 3D game, rather than presenting a separate continuity. It was issued in Japan under the full title Soukyuu no Fafner: Dead Aggressor, with the product code ULJS-00006.
The player takes the role of Kazuki Makabe, a young pilot drawn into the defense of Tatsumiyajima, also known as Ryugujima. The island has survived in a devastated world by hiding behind its own defenses, but its safety is threatened when the alien Festum find it. Kazuki operates the Fafner Mark Elf, one of the series' combat machines, and fights to protect his home as the conflict escalates. That premise closely connects the game to the television story and its cast rather than merely borrowing its setting.
Gameplay is organized around combat missions. Each assignment sends the Fafner into 3D battlefields to confront hostile Festum and fulfill the current objective, making movement, attacks, and the choice of armament central to play. The game uses the PSP's portable format for battles built around the series' distinctive machine-versus-alien confrontations. The Fafner's equipment can be changed to suit a mission, giving players a practical reason to consider the situation before entering combat instead of relying on one fixed loadout.
Allied pilots also matter to the game's battles. The player can work alongside companions while defending the island, reflecting the group-based struggle at the heart of Dead Aggressor. The familiar conflict between Tatsumiyajima's young Fafner pilots and the Festum supplies the setting for the missions, so the game is especially tied to the anime's early storyline. Its structure lets players take part in encounters that the series normally shows from the characters' point of view.
The PSP version follows the first television season's narrative closely while adding two bonus missions beyond that central adaptation. It also includes new weaponry for the game, including the Dimension Gun. These additions distinguish the handheld title from a straightforward episode-by-episode retelling while preserving its focus on mission action and the defense of Tatsumiyajima. The result is a game built for fans who wanted to pilot a Fafner themselves as well as players looking for a compact Japanese PSP robot-action release.
Soukyuu no Fafner: Dead Aggressor arrived only weeks after the PSP's Japanese launch and remains a Japan-only entry in the broader Fafner in the Azure franchise. Its release predates later appearances of the property in the Super Robot Wars series and specifically represents the original Dead Aggressor era. For the franchise, the game is a period piece from the first wave of PSP software: a Bandai adaptation that turns the anime's apocalyptic island defense and Fafner combat into direct, mission-driven play.
Gallery
Details
- Developer
- Bandai
- Publisher
- Bandai
- Players
- 1
- Release Date
- January 27, 2005
- System
- PSP