About
Bonk's Adventure for PSP brings Hudson Entertainment's 2011 PlayStation Store release of the original TurboGrafx-16 platformer to Sony's handheld. First created for PC Engine in Japan as PC Genjin in 1989 and introduced in North America as Bonk's Adventure in 1990, the game was designed by Red Company with development work credited to Atlus and published by Hudson. The PSP edition presents that early side-scrolling adventure as a digital TurboGrafx-16 classic rather than a new version made around the portable system.
The starring caveboy is Bonk, recognizable for the enormous forehead he uses as his principal weapon. Players guide him through 2D stages filled with prehistoric creatures, hazards, platforms and bosses, attacking by diving headfirst into enemies instead of relying on the usual stomp. Directional movement, jumping and aerial head-butts give the action its character: a well-timed dive can clear foes in front of Bonk, while repeated spinning attacks help him deal with threats as he crosses uneven terrain.
Bonk begins with a limited supply of health and lives, so collecting food is central to surviving a long journey. Fruit and vegetables restore health, while pieces of meat change Bonk's abilities for a time. A small piece advances him to a stronger state, and enough meat can make him temporarily invulnerable; the enhanced forms also let him pound the ground to affect nearby enemies. These power-ups expire, giving players a reason to keep exploring stages and to decide when it is safest to press forward or look for another item.
The adventure is set in a deliberately comic prehistoric world where dinosaurs, strange animals and oversized scenery form the obstacles between Bonk and his goal. Evil King Drool has taken Princess Za, and Bonk travels through varied locations in an attempt to reach her. The campaign includes large boss encounters and concealed routes, while its environments range beyond ordinary jungle-and-volcano imagery to more surreal destinations, including the inside of a dinosaur and the moon.
The PSP release preserves a game built for one player and for the short, readable stages of the TurboGrafx-16 era. It is not the arcade adaptation, whose structure, selectable levels and two-player option differ substantially, nor is it the separate Game Boy game that shares the Bonk's Adventure name. That distinction matters for this version: its stage progression, food-based transformations and head-first combat follow the original home-console design.
Bonk's Adventure also established the character at the center of Hudson's Bonk series. In Japan, the name PC Genjin plays on the PC Engine hardware name; other regional releases used names such as PC Kid or B.C. Kid. The original game's unusual attack method, cheerful cartoon presentation and mascot role made it a defining early TurboGrafx-16 title, and its PSP availability gave PlayStation portable players access to the same foundational adventure.
For players looking for a compact, character-driven 2D platform game on PSP, Bonk's Adventure is built around simple controls that develop through stage layouts, enemy placement and temporary transformations. Its objective remains clear from the opening: use Bonk's formidable head, gather the food that keeps him strong, overcome King Drool's forces and rescue Princess Za. The result is a handheld route into a landmark PC Engine/TurboGrafx-16 adventure and the first chapter of Bonk's long-running series.
Gallery
Details
- Developer
- Red Entertainment
- Publisher
- Hudson Soft
- Genre
- Platformer
- Players
- 1
- Release Date
- June 2, 2011
- System
- PSP