About
Shin Megami Tensei: Persona 2: Innocent Sin for PSP is Atlus’s 2011 portable revival of the first half of the Persona 2 story. Originally released for PlayStation in Japan in 1999, this role-playing game finally received an official English-language release on PSP in North America and Europe. It follows the earlier Persona while telling a self-contained chapter in the larger Megami Tensei lineage. The PSP version preserves the turn-based, demon-filled adventure at the heart of the original while revising its presentation and adding material designed for the handheld release.
The story is set in 1999 in Sumaru City, where gossip begins altering everyday life. Tatsuya Suou, a student at Seven Sisters High School, is drawn into the crisis alongside classmates and allies from elsewhere in the city. A figure known as Joker becomes tied to a string of dangerous wishes and rumors, forcing the group to face a mystery connected to their past. As events grow stranger, the party relies on Personas—manifestations of each character’s inner self—to confront supernatural threats and uncover why spoken stories are taking on real-world force.
Exploration moves between Sumaru’s districts, shops, story locations, and dungeon interiors. The party can include up to five combatants, and battles use turns in which characters attack, use items, or call on their equipped Personas for elemental attacks, recovery, and defense. Each Persona has its own strengths, weaknesses, skills, and potential for growth. The game also lets players set commands for the team at once or use automatic battle options, while an auto-map records the routes discovered inside dangerous areas.
Conversation is as important to the system as combat. Many demons can be approached during encounters, with the result depending on the party member and response chosen. Successful exchanges can end a fight peacefully, earn items, or yield tarot cards. Those cards are used in the Velvet Room to create and equip additional Personas, opening more options for different characters. Another signature mechanic is the Rumor system: after hearing a story around Sumaru, the group can have it spread through the city, causing selected rumors to become true and changing the available shops, equipment, or other opportunities.
Persona combinations add another layer to battle planning. By arranging compatible actions in the right sequence, several party members can produce Fusion Spells, more powerful joint techniques with their own effects. The PSP release adjusted elements of the interface and battle flow, presenting the game in a widescreen layout suited to the system. It also offers a choice between the original score and a remixed soundtrack, allowing players to hear the campaign with either musical arrangement.
This PSP version includes refreshed artwork and audio, a new animated opening, and the Sumaru Climax Theater, a collection of optional side scenarios separate from the main journey. It is also notable as the first official Western release of Innocent Sin, arriving years after its direct follow-up, Persona 2: Eternal Punishment, had reached North America on PlayStation. Together, the two games form the Persona 2 duology, but Innocent Sin centers on Tatsuya’s group and the rumors reshaping Sumaru City. For players exploring the earlier Persona games, the PSP release documents an important bridge between the series’ first PlayStation era and its later entries.
Gallery
Details
- Developer
- Atlus
- Publisher
- Atlus
- Genre
- JRPG
- Players
- 1
- Release Date
- November 4, 2011
- System
- PSP