About
Need for Speed: Undercover for Nintendo DS brings Electronic Arts’ street-racing series to Nintendo’s dual-screen handheld in 2008. Developed by Firebrand Games and published by Electronic Arts, this is a compact, platform-specific take on the twelfth main Need for Speed release rather than a direct recreation of the console and PC editions. It casts the player as an undercover police officer entering the world of illegal street racing, using victories and high-speed assignments to get close to criminal crews. Its Tri-City setting and police-versus-racer premise tie it to the wider Undercover story, while the DS version tells that story through text and still character images.
Racing is the centre of the game. Players drive licensed performance cars through circuit and point-to-point events, steer through traffic, use nitrous for bursts of speed, and apply the handbrake to slide around corners. The top screen presents the road ahead, while the touch screen functions as a map that can be zoomed to help plot the next turn. A Speedbreaker ability slows the action and sharpens handling for a brief moment, making it useful when a fast corner, an oncoming obstacle, or a chase demands quick decisions.
The career mixes conventional races with mission types built around the undercover assignment. In Hot Car events, a stolen vehicle must be delivered to a safe house while avoiding police trouble. Cost to State missions ask the driver to create property damage, whereas Highway Battle challenges pit the player against a rival on the interstate. Scramble puts a Porsche police cruiser in the player’s hands to pursue targets, and All Points assignments revolve around finding and arresting key opponents. Standard sprint and circuit races round out the event list, giving the career a blend of races, pursuits, deliveries, and vehicle takedowns.
Progress unlocks a garage of cars and opportunities to improve them. The Nintendo DS release includes vehicles such as the Ford Mustang Shelby GT500, Dodge Viper SRT10, Nissan GT-R, Porsche Carrera GT, and Lamborghini Murciélago LP640. Players can alter a car’s appearance with body kits, rims, spoilers, and decals, including a touch-screen decal editor, and can buy performance upgrades for the engine, nitrous, steering, brakes, and tires. These upgrades are divided into three levels, so building a faster, more controllable machine becomes part of moving through the career’s challenges.
Need for Speed: Undercover Nintendo DS also supports local multiplayer through both single-card and multi-card play. The single-card option is more limited, offering two tracks and no car selection, while multi-card sessions let compatible handhelds race together. As a handheld entry in a long-running racing series, Undercover translates its era’s police chases, street-racing atmosphere, customization, and escalating car collection into a portable format. Its original set of DS-focused events and two-screen navigation make it a distinct version for players exploring the 2008 Need for Speed lineup on Nintendo hardware.
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Details
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Genre
- Racing & Driving
- Players
- 1
- Release Date
- November 18, 2008
- System
- NDS