About
Drawn to Life for Nintendo DS is a 2007 action-platform adventure from 5th Cell and THQ that makes the handheld’s stylus and touchscreen central to the experience. Set in the world of the fox-like Raposa, it casts the player as the Creator, called back when darkness overtakes a village and the magical Book of Life is broken apart. Rather than choosing a fixed mascot, players begin by drawing the hero who will enter the adventure, giving this side-scrolling game a personal visual signature from its opening moments.
The main quest combines traditional platforming with creation screens. The hero runs, jumps, swims and flies through stages, fights hostile creatures, rescues villagers and searches for pieces needed to restore the Book of Life. At marked points, the action pauses so the player can use the stylus to supply an object the level needs. A newly drawn platform, vehicle, weapon, or other tool is then animated and placed into the game, turning a sketch on the lower screen into something the hero can use on the upper display.
Drawing is not confined to a single avatar. Players can customize the hero’s body parts and appearance, then create many of the environmental objects that support the journey. The game provides colors, patterns, stamps and templates, allowing players who want guidance to begin with an existing shape while leaving room to personalize the result. Those creations are part of play rather than decorative extras: a hand-drawn platform can become a route across a hazard, while custom equipment becomes part of the hero’s travels. Nintendo DS Multi-Card Play also lets two people share their artwork locally.
Between expeditions, Drawn to Life uses Village Mode as a top-down hub. Here the player meets the Raposa, receives the next objective, helps rebuild the settlement, and visits facilities such as the shop and Creation Hall. Progress through the adventure brings back residents and restores elements of the village. Currency collected during play can be spent on additions including music, visual patterns, and new moves, linking the platforming stages, creative tools, and community hub into one continued campaign. Village activities and minigames add breaks from the side-view levels without losing sight of the larger restoration task.
The story follows Mari, Jowee, the Mayor, and other villagers as they seek help against Wilfre, whose actions are tied to the spreading darkness and the missing Book of Life pages. Each new area sends the player deeper into the damaged world while building toward the recovery of what the village has lost. The premise suits the game’s central idea: the Creator does not merely watch over the Raposa but actively brings color, people, and useful objects back into their world through the player’s drawings.
Drawn to Life was designed around the Nintendo DS hardware at a time when touch controls invited experiments beyond conventional handheld buttons. 5th Cell’s mix of player-made art and accessible platform action made the game the beginning of a series; it was followed by Drawn to Life: The Next Chapter on DS and Wii, while the original later reached iOS. The 2007 DS release remains the foundation of the franchise, defined by the simple pleasure of seeing an original character and improvised objects become moving parts of a story-driven adventure.
Gallery
Details
- Developer
- 5th Cell Media
- Publisher
- THQ
- Genre
- Action-Adventure
- Players
- 1-2
- Release Date
- September 10, 2007
- System
- NDS