Crash Nitro Kart box art
PS2

Crash Nitro Kart

2003 · Vicarious Vision · Racing & Driving · 1-2 players

About

Crash Nitro Kart for PlayStation 2 is a 2003 kart racing game developed by Vicarious Visions and published by Universal Interactive. Released in North America in November 2003, it brings Crash Bandicoot’s heroes and villains back to the track after Crash Team Racing, placing their rivalry in a new intergalactic contest. Crash, Coco and Crunch Bandicoot, along with Doctor Neo Cortex and his crew, are swept away to Emperor Velo XXVII’s colossal racing arena, where victory is the price of returning home.

Races are built around fast arcade driving: accelerate, brake, steer, hop, and use the hop to initiate power slides through corners. Well-timed slides fill a boost gauge, rewarding controlled drifts with extra speed. Starting boosts, track boost pads, and other momentum-building techniques add to the contest, while shortcut hunting and sharp cornering matter as much as a kart’s basic handling. Racers can collect Wumpa Fruit, which strengthens the items they carry once enough has been gathered.

Question-mark Item Crates provide a single offensive or defensive pickup, and the game also uses special crates for multiple items, Wumpa Fruit, and course devices such as boost pads or traps. This mixture of driving and crate-based interference gives every lap two jobs: maintain a quick racing line and decide when to deploy an item against rivals. Players select from familiar faces including Crash, Coco, Crunch, Cortex, N. Gin, Tiny Tiger, Dingodile, Polar and Nitros Oxide, with additional characters unlocked through Adventure Mode challenges and time trials.

The main single-player campaign is Adventure Mode, centered on Velo’s Coliseum and its connected worlds. Winning standard races earns trophies; completing a world’s races opens a showdown with its champion and yields a key for further progress. Optional events broaden the route through the game: Relic Races use time-stopping crates in solo laps, CNK Challenges require collecting letter tokens while finishing first, and color-matched tokens unlock Gem Cups. Gathering the necessary trophies, keys, relics and gems leads to the final contest with Emperor Velo.

Away from Adventure Mode, the PlayStation 2 version includes Quick Race, individual race and lap time trials, team races, and three-track Cup Tournaments. Time trials let players record and race against ghost data, while Team Race pairs a racer with a computer-controlled partner; staying close fills a meter that activates Team Frenzy, temporarily supplying both partners with unlimited items. Cup Tournament awards points across three races and is the mode that supports more than one human player in the same event.

Battle arenas provide another multiplayer-focused alternative to circuit racing, with two to four players competing in modes such as Limit Battle, Last Kart Driving, Crystal Grab, Capture the Flag and Steal the Bacon. Some modes support free-for-all and team play, while the flag variants are team-only. The PS2 release shares its 2003 console game with the GameCube and Xbox, but it should not be confused with the separately designed Game Boy Advance version released under the same name. Crash Nitro Kart also marked the first Crash Bandicoot game to use full-motion-video cinematics, expanding the game’s story between its cartoon races.

Gallery

Crash Nitro Kart — Box front
Box front
Crash Nitro Kart — Box back
Box back
Crash Nitro Kart — Title screen
Title screen
Crash Nitro Kart — Screenshot
Screenshot

Details

Developer
Vicarious Vision
Publisher
Universal Interactive
Genre
Racing & Driving
Players
1-2
Release Date
November 28, 2003
System
PS2

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