About
Crash: Mind over Mutant for PlayStation 2 is a 2008 action-platform adventure from Radical Entertainment, released by Sierra Entertainment. It follows Crash of the Titans and continues Radical's take on the Crash Bandicoot series, moving the hero away from the tightly contained courses of earlier games into a connected journey around Wumpa Island. Crash and Aku Aku set out after Doctor Neo Cortex and his returning partner, Doctor Nitrus Brio, introduce the NV, a handheld device that turns its users into obedient servants. With friends and the island's newly independent Titans caught up in the scheme, the pair must trace the source of the threat and stop Cortex's latest plan.
The PlayStation 2 game is built around third-person exploration, combat, and light platforming. Crash runs, jumps, attacks, and navigates environmental obstacles while travelling between areas and pursuing objectives given by the characters he encounters. Rather than simply spinning through opponents, he uses quick and strong attacks, can defend himself, and can dodge or counter at close range. Enemies and breakable objects leave behind Mojo, a collectible resource used to improve Crash's capabilities. The result is a Crash adventure whose moment-to-moment action leans heavily into brawling while retaining the series' cartoon world and platforming movement.
Its defining mechanic is jacking. After wearing down one of the larger mutant creatures known as Titans, Crash can take control of it and use its greater strength, durability, movement, and, in some cases, special attacks. Different Titans offer different practical advantages during fights and exploration, so choosing when to fight on foot and when to take over a creature is part of the game's rhythm. Mind over Mutant expands the idea from Crash of the Titans by allowing Crash to keep a captured Titan for later instead of abandoning it when he moves on. Mojo collected while riding one can also improve that Titan, making the creatures more than temporary vehicles for a single encounter.
Wumpa Island serves as the hub for a mission-led story that sends Crash through varied locations and communities. The adventure begins at his home, which also acts as a place to view unlocked material, before expanding into areas including the Ratcicle Kingdom, Rhinoroller Desert, Sludge Junkyard, Mount Grimly, and the Evil Public School. Familiar characters such as Coco, Crunch, N. Gin, Nina Cortex, Uka Uka, and Aku Aku appear alongside Cortex and Brio, while the plot treats the NV's mind-control campaign as a satire of fashionable personal technology. Animated cutscenes and extensive character dialogue frame the action with the deliberately broad, comic tone associated with this era of the series.
Crash: Mind over Mutant on PS2 also supports local cooperative play. A second player can join during the adventure, helping attack enemies and gather Mojo, but this version has a notable platform-specific limitation: Carbon Crash, a pale alternate Crash, fills the co-op role rather than Coco Bandicoot. Coco is still part of the story and is encountered during the campaign, while the Wii and Xbox 360 editions give her the second-player role. This distinction matters when comparing the PS2 release with the other home-console versions, and it separates it from the separately developed Nintendo DS game.
As a late PlayStation 2 entry in the long-running series, Crash: Mind over Mutant captures the design direction Radical Entertainment established with its immediate predecessor: free-roaming routes, melee combat, collectible upgrades, and controllable Titans. It is a sequel designed around taking a favorite monster along for the next challenge, with a connected island structure that encourages revisiting locations as new goals appear. For players exploring the PS2 Crash catalog, it stands as the follow-up to Crash of the Titans and a distinct interpretation of the bandicoot's platforming formula.
Gallery
Details
- Developer
- Radical Entertainment
- Publisher
- Sierra
- Genre
- Platformer
- Players
- 2
- Release Date
- October 7, 2008
- System
- PS2