Mortal Kombat : Deadly Alliance box art
PS2

Mortal Kombat : Deadly Alliance

2002 · Midway · Fighting · 1-2 players

About

Mortal Kombat: Deadly Alliance brought Midway’s long-running fighting series to PlayStation 2 in North America in November 2002. Developed and published by Midway, it is the fifth main Mortal Kombat game and follows Mortal Kombat 4. Unlike the arcade-led entries that came before it, Deadly Alliance was designed first for home consoles, making its PS2 release part of the series’ early-2000s reinvention.

The campaign opens with sorcerers Shang Tsung and Quan Chi joining forces after finding a way to revive the lost Dragon King’s undefeated army. Their partnership eliminates Shao Kahn and Liu Kang before the remaining defenders can respond, forcing Raiden to give up his Elder God status and intervene directly. That unusually bleak setup drives a story in which Outworld, Earthrealm and Edenia are all threatened by the same alliance.

Its lineup mixes familiar combatants such as Scorpion, Sub-Zero, Raiden, Kitana, Sonya Blade, Jax, Kung Lao and Johnny Cage with newcomers including Kenshi, Frost, Li Mei, Nitara, Bo’ Rai Cho, Drahmin, Hsu Hao and Mavado. Liu Kang is absent as a playable fighter, a notable first for a mainline Mortal Kombat game. Secret characters Blaze and Mokap add further unlockable goals, while Moloch serves as the game’s sub-boss rather than a selectable combatant.

Deadly Alliance rebuilt the one-on-one combat system around three switchable styles per fighter. Most characters have two hand-to-hand disciplines and one weapon style, each with its own attacks and combo strings; switching in the middle of a match lets players change their approach without changing character. Weapons are built into those style sets rather than treated as loose arena pickups, while the 3D arenas allow continuous sidestepping and occasional destructible objects. Blaze and Mokap are exceptions, using three unarmed styles instead of a weapon.

Konquest mode turns the roster into a structured training path. It begins with core lessons and then assigns character-specific challenges, from practical combos to particular victories, while adding background detail to the fighters’ individual goals. Completing its tasks awards koins, so learning the revised fighting system also feeds the game’s broader progression.

Those koins are spent in the Krypt, a 26-by-26 collection of 676 labeled koffins containing secrets. Opening them can reveal alternate costumes, characters, arenas, artwork, videos, biographies and other extras, turning standard matches and Konquest completion into a route toward a much larger archive. Arcade and versus battles provide the traditional fighting-game framework, while Practice offers room to test the new styles and combos.

Finishers remain central to the Mortal Kombat identity, although this installment gives each fighter one Fatality instead of the larger finishing-move menus found in several earlier games. Deadly Alliance also revives Test Your Might and adds the cup-tracking Test Your Sight minigame, both of which can award more koins. The PS2 edition is the full console release, distinct from the later Game Boy Advance adaptation and its Tournament Edition companion; the story continued in Mortal Kombat: Deception in 2004.

Gallery

Mortal Kombat : Deadly Alliance — Box front
Box front
Mortal Kombat : Deadly Alliance — Box back
Box back
Mortal Kombat : Deadly Alliance — Title screen
Title screen
Mortal Kombat : Deadly Alliance — Screenshot
Screenshot

Details

Developer
Midway
Publisher
Midway
Genre
Fighting
Players
1-2
Release Date
November 18, 2002
System
PS2

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