Burnout 3 : Takedown box art
PS2

Burnout 3 : Takedown

2004 · Criterion Games · Racing & Driving · 1-2 players

About

Burnout 3: Takedown for PlayStation 2 is an arcade racing game developed by Criterion Games and published by Electronic Arts. Released in 2004, it is the third main Burnout game and takes the series’ high-speed traffic racing in a far more combative direction. Races are built around pushing speed, reading busy roads, and putting rivals in danger as well as reaching the finish first. The PS2 version delivers the same aggressive road-racing focus that defines Takedown, with fictional cars, routes set across a variety of world locations, and a career structure that steadily opens further events and vehicles.

At the center of Burnout 3: Takedown is the boost meter. Drivers build boost by taking chances: threading close to traffic, driving against the flow, drifting through corners, and maintaining control at speed. Unlike a simulation racer, the game rewards this kind of hazardous driving, encouraging players to turn narrow gaps and risky overtakes into momentum. A full or growing meter can be spent for extra speed, but a crash can bring that advantage to an abrupt stop. The result is a racing system where position, traffic awareness, and nerve matter together, whether the route is a broad highway or a tightly packed city street.

The signature Takedown mechanic makes opponents part of that calculation. Players can use contact to force rival cars into walls, barriers, traffic, or other hazards, scoring a Takedown when the other vehicle wrecks. Successful attacks feed the boost system, while crashes trigger a dramatic slow-motion sequence. During this moment, Aftertouch lets the player steer the damaged car in an attempt to hit another racer and turn a setback into a retaliatory collision. Rival indicators also communicate which opponent is becoming hostile, so a close race can quickly become a contest of pressure and payback rather than a simple battle for the racing line.

World Tour is the main single-player progression mode, arranging events on a map and rewarding successful runs with medals and unlocks. Alongside conventional races, it includes one-on-one Face-Offs, time-focused Burning Lap challenges, Grand Prix competitions, and Eliminator races where the driver in last place is removed at the end of each lap. Road Rage shifts the goal away from finishing position and asks players to achieve a required number of Takedowns before time runs out or their car is wrecked. These event types give Burnout 3: Takedown on PS2 a campaign that changes its demands regularly while still relying on the same quick decisions in traffic.

Crash mode provides a different kind of challenge. Instead of racing a full route, the player launches a vehicle into a crowded junction and tries to create the most expensive pileup possible. Traffic, scenery, and multiplier or bonus pickups all affect the final damage total, while Aftertouch can guide the wreckage after the initial impact. Once enough destruction has been caused, a Crashbreaker can set off the car again to extend the collision. This mode turns the series’ crash technology into a score attack puzzle, asking players to choose an angle, manage the car after impact, and look for ways to keep the chain reaction going.

Burnout 3: Takedown also supports local split-screen multiplayer on PlayStation 2, letting two players compete in races and selected crash events on one console. The original release additionally included online modes for compatible PS2 hardware, with variations on racing, Road Rage, and Crash play. In the broader Burnout series, Takedown follows Burnout 2: Point of Impact and was followed by Burnout Revenge. Its combination of arcade handling, boost-building risks, spectacular wrecks, and competitive contact made it a defining early-2000s entry for players looking for a PlayStation 2 driving game that treats every trip through traffic as an opportunity.

Gallery

Burnout 3 : Takedown — Box front
Box front
Burnout 3 : Takedown — Box back
Box back
Burnout 3 : Takedown — Title screen
Title screen
Burnout 3 : Takedown — Screenshot
Screenshot

Details

Developer
Criterion Games
Publisher
Electronic Arts
Genre
Racing & Driving
Players
1-2
Release Date
September 7, 2004
System
PS2

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