ShellShock : Nam '67 box art
PS2

ShellShock : Nam '67

2004 · Guerrilla · Third-Person Shooter · 1 player

About

ShellShock: Nam '67 for PlayStation 2 is a single-player third-person shooter set during the Vietnam War. Developed by Guerrilla and published by Eidos Interactive, it reached PS2 in September 2004 alongside Windows and Xbox versions. The game casts the player as a newly arrived U.S. soldier beginning a 1967 tour of duty, using a fictional campaign to frame jungle patrols, village operations, assaults, rescues, and defensive battles.

Missions place the character behind the shoulder with dual analog-stick movement and aiming. The standard PS2 controls support firing, reloading, crouching, going prone, sprinting, peering around cover, switching between weapons and grenades, and using binoculars or a sighted aiming mode. The manual also permits a left-handed preset and custom button mapping, while options include auto-aim, auto-reload, subtitles, controller vibration, and look sensitivity.

Combat is built around a limited carried inventory rather than a huge permanent arsenal. On-screen readouts track the equipped weapon, ammunition, fire mode, grenades, compass information, objectives, and nearby interactions. Some guns offer burst and fully automatic fire, while mounted weapons can be used when a mission provides them. Grenades can be set for impact or timed detonation, and the player can pick up supplies and other useful items encountered in the field.

The PS2 version gives positioning a practical role in firefights. Crouching and lying prone improve protection and accuracy, peering lets the soldier look out from cover, and sustained fire affects weapon handling. Sprinting consumes stamina, which returns while walking or resting. A separate shock-defense meter fills when hits land in quick succession; once it is full, health begins to fall, so breaking contact and avoiding additional damage is important. First-aid kits restore health, and alerts indicate dangerous incoming gunfire or grenades.

ShellShock: Nam '67 also mixes straightforward battles with objective-based tasks. Players may use ladders, talk to characters, operate mounted guns, place C4 when prompted, and deal with traps through a timed directional-input disarming sequence. The campaign's Vietnam-inspired locations include dense vegetation, tunnels, riverside areas, fortified positions, and temples. It treats the conflict as a harsh setting and carries mature content, rather than presenting a detached military tournament.

Between operations, the Base Camp acts as a hub. There, players can hear mission briefings, visit a firing range to alter their combat loadout, speak with people around camp, and prepare to leave through the relevant starting point. Progress is organized around missions and checkpoints; a memory card profile allows the last activated checkpoint to be saved for later continuation. The camp also uses chits, a military-payment currency earned through survival and extra actions, for its available services and items.

Released in the same year as Guerrilla's first Killzone, ShellShock: Nam '67 is an early console project from the Dutch studio best known later for the Killzone and Horizon series. Its PlayStation 2 edition is not a multiplayer game or a vehicle-driving game; it is a campaign-focused shooter whose identity comes from its Vietnam setting, its player status meters, and its alternation between combat missions and a persistent base-camp routine. A follow-up, Shellshock 2: Blood Trails, arrived years later from a different developer and on different hardware.

Gallery

ShellShock : Nam '67 — Box front
Box front
ShellShock : Nam '67 — Box back
Box back
ShellShock : Nam '67 — Title screen
Title screen
ShellShock : Nam '67 — Screenshot
Screenshot

Details

Developer
Guerrilla
Publisher
Eidos Interactive
Genre
Third-Person Shooter
Players
1
Release Date
September 14, 2004
System
PS2

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