Call of Duty : Finest Hour box art
PS2

Call of Duty : Finest Hour

2004 · Spark · First-Person Shooter · 1 player

About

Call of Duty: Finest Hour for PlayStation 2 is a first-person shooter set during the Second World War. Developed by Spark Unlimited and published by Activision, it reached PS2 in November 2004 alongside Xbox and GameCube editions. Rather than being a direct conversion of the original PC Call of Duty, Finest Hour tells a separate, console-built story using several Allied soldiers and campaigns on the Eastern, North African, and Western Fronts. It marked the series’ first appearance on home consoles, bringing its squad-focused wartime action to the PS2 DVD format.

The single-player game puts the player in the middle of scripted assaults, defensive actions, raids, and advances rather than presenting war as a lone-soldier mission. Most of the action is experienced from a first-person viewpoint with period firearms, grenades, mounted weapons, and stationary guns. Missions mix infantry combat with set-piece sequences involving vehicles and heavy weapons; a T-34 tank segment is among the changes of pace. Health is finite, and health packs can be collected and carried, so surviving sustained fire and using cover matter as the campaign moves from objective to objective.

Finest Hour is organized around three linked Allied perspectives. The Soviet campaign begins amid the Battle of Stalingrad, where Private Aleksandr Sokolov fights beside Red Army comrades before later missions shift the viewpoint to tanker Major Nikolai Badanov. These chapters include the ruined city, a tractor-factory defense, and an armored push connected to Operation Little Saturn. The game uses this change of characters and roles to move between infantry and tank action while keeping its Eastern Front setting central to the opening campaign.

The British portion follows commando Edward Carlyle and Sergeant Starkey in North Africa. Their operations include a night raid on a German position and a mission to destroy fuel supplies, followed by a hazardous escape and a fight to relieve a besieged fort. The final American campaign follows Sergeant Chuck Walker through the fighting around Aachen, then shifts briefly to Sherman tank commander Sam Rivers before returning to Walker. Its closing operations lead toward the Ludendorff Bridge at Remagen, an important crossing in the Allied advance into Germany.

For a PlayStation 2 shooter, the campaign emphasizes the sense of a larger battle through radio chatter, squadmates, allied vehicles, and missions that place the player within a continuing offensive. The game’s scenes are inspired by real Second World War battles and operations, but its soldiers and story are fictional. Dialogue and cinematic presentation connect the separate fronts, while the score was composed by Michael Giacchino. The result is a sequence of focused missions that varies the role, location, and military unit instead of following one protagonist from start to finish.

Call of Duty: Finest Hour also included competitive multiplayer on PlayStation 2, with online matches for two to sixteen players when the service was available. Its modes included deathmatch, team deathmatch, capture the flag, and Search and Destroy, in which one team attempts to place a bomb while the other defends the target. Online functionality varied by console, making the PS2 version’s network play a notable part of this early console Call of Duty release. As a 2004 branch of the series, Finest Hour stands as the starting point for Call of Duty’s console history, preceding later PS2 entries while presenting its own World War II campaigns rather than reusing the original PC game’s storyline.

Gallery

Call of Duty : Finest Hour — Box front
Box front
Call of Duty : Finest Hour — Box back
Box back
Call of Duty : Finest Hour — Title screen
Title screen
Call of Duty : Finest Hour — Screenshot
Screenshot

Details

Developer
Spark
Publisher
Activision
Genre
First-Person Shooter
Players
1
Release Date
November 16, 2004
System
PS2

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