The Legend of Zelda : Phantom Hourglass box art
NDS

The Legend of Zelda : Phantom Hourglass

2007 · Nintendo EAD · JRPG · 1-2 players

About

The Legend of Zelda: Phantom Hourglass is Nintendo EAD’s 2007 action-adventure game for Nintendo DS, published by Nintendo. Released first in Japan in June 2007 and in North America that October, it continues the story and bright cel-shaded look of The Legend of Zelda: The Wind Waker. Link, Tetra, and her pirate crew are searching for new land when a strange vessel appears in the fog. After Tetra disappears aboard the Ghost Ship and Link is swept into the sea, he washes up on Mercay Island and begins a new voyage to find her.

Phantom Hourglass turns the Nintendo DS touch screen into the center of Link’s adventure. Players tap where they want him to run, tap enemies to strike with his sword, and use the stylus for many familiar Zelda tools. A drawn path sends the boomerang around corners, while other items such as bombs and the bow expand the ways Link can fight, solve puzzles, and reach new places. The top screen commonly holds the area map, and the game lets players bring that map down to the touch screen to mark clues and routes by hand.

The quest moves between islands, towns, temples, and the open Great Sea. Link travels with the treasure hunter Captain Linebeck aboard the S.S. Linebeck, plotting a course directly onto a sea chart before the boat follows it. At sea, the player can redraw the route, use the cannon against hostile targets, and jump clear of hazards. Each new destination supplies characters to meet, secrets to investigate, and dungeons built around keys, switches, enemies, and the items collected over the course of the journey.

A central part of the progression is the Temple of the Ocean King. Link returns to this dungeon as he acquires sea charts that open further stretches of ocean. Its hostile Phantoms cannot ordinarily be defeated, so advancing through its rooms calls for observation, timing, safe zones, and newly gained abilities rather than simply defeating every guard. The Phantom Hourglass holds back the temple’s life-draining curse for a limited time, making efficient exploration important. As Link learns shortcuts and obtains better tools, earlier sections become quicker to cross on later visits.

The story gives Link allies beyond the familiar Zelda cast. Ciela, a fairy with missing memories, guides him after his arrival on Mercay Island, while Linebeck provides both transport and comic friction on the voyage. Their search for Tetra leads to the Ocean King, the Ghost Ship, and Bellum, the creature threatening the seas. The adventure ultimately asks Link to gather the materials for the Phantom Sword, the weapon needed to challenge the forces at the heart of the mystery.

Alongside the main single-player quest, the original Nintendo DS release includes a competitive two-player Battle mode using local wireless, DS Download Play, or Nintendo Wi-Fi Connection. One player guides Link to collect Force Gems and carry them back to base; the other commands three Phantoms to stop him, then the sides switch. Phantom Hourglass is a direct sequel rather than a remake of The Wind Waker, adapting that game’s ocean-going setting to a dual-screen handheld and building its puzzles around the DS stylus, microphone, and map notes. Nintendo later released it on Wii U Virtual Console, though that version did not retain the original wireless features.

Gallery

The Legend of Zelda : Phantom Hourglass — Box front
Box front
The Legend of Zelda : Phantom Hourglass — Box back
Box back
The Legend of Zelda : Phantom Hourglass — Title screen
Title screen
The Legend of Zelda : Phantom Hourglass — Screenshot
Screenshot

Details

Developer
Nintendo EAD
Publisher
Nintendo
Genre
JRPG
Players
1-2
Release Date
October 1, 2007
System
NDS

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