About
Sangokushi: Eiketsuden for Game Boy Advance is Koei’s Japanese tactical role-playing game, released in Japan on January 27, 2005. Also known by its Japanese title, 三國志英傑伝, this handheld version revisits Koei’s 1995 Three Kingdoms strategy RPG and places Liu Bei at the center of the campaign. Instead of asking the player to govern an entire state in the manner of the main Romance of the Three Kingdoms games, it follows one leader and the officers who gather around him through a dramatized account of the late Han era.
The story begins with Liu Bei, Guan Yu, and Zhang Fei and their vow to restore the Han dynasty. From the unrest surrounding the Yellow Turban Rebellion onward, the campaign traces Liu Bei’s shifting fortunes amid the warlords and rival factions of the Three Kingdoms setting. Familiar figures from the period join, oppose, or encounter the player’s force as the narrative moves through its major conflicts. The game is rooted in the traditional Romance of the Three Kingdoms-inspired version of these events, using its historical cast and political struggle as the framework for a character-led military adventure.
Most of Sangokushi: Eiketsuden GBA is built around turn-based battles on square maps. Players deploy officers and command their units one at a time, positioning them for direct attacks, ranged fire, healing, support actions, and special strategems. Unit class, officer attributes, terrain, and battlefield conditions all affect practical decisions, so cavalry, infantry, archers, and specialist units fill different roles. Keeping Liu Bei safe is especially important: his defeat ends a battle, while many objectives demand more than simply defeating every enemy.
Campaign battles display their victory conditions and turn limits before the action starts. Some stages reward a force that can reach a location quickly, survive an assault, or persuade an opposing officer, while others call for a more direct advance. The route through the game can branch between battles, giving the long campaign variation in its sequence of encounters. Between fights, Liu Bei can visit towns and camps, speak with characters, inspect party data, organize equipment, and buy or sell items before preparing the army for the next engagement.
Growth and preparation carry forward through the adventure. Officers gain experience, improve, and can make use of equipment and consumable items, while their classes determine the attacks and strategems available to them. This makes deployment a continuing consideration rather than a one-map puzzle: a player must decide which officers to develop and how to balance forceful attackers, mobile troops, archers, and characters who can restore or assist allies. The scenario structure also leaves room for optional interactions and recruitment opportunities tied to specific battles.
The Game Boy Advance edition adds features beyond the basic story mode. It includes an Officer List that records characters encountered during play, a suspend function for saving progress in a battle, and more standard save slots than the Super Famicom version. Its Free Mode presents challenge battles with rewards for completing objectives within set turn limits. These additions make the 2005 portable release a distinct version of Koei’s Liu Bei-focused Eiketsuden game, preserving its tactical campaign for the Game Boy Advance while adding side content and collection features for repeat play.
Gallery
Details
- Developer
- Koei
- Publisher
- Koei
- Genre
- Turn-Based Strategy
- Players
- 1
- Release Date
- January 27, 2005
- System
- GBA