About
Virtua Fighter 3tb for Dreamcast is Sega's 3D fighting game and the home version of Virtua Fighter 3 Team Battle, the expanded arcade edition of Sega AM2's Virtua Fighter 3. Genki handled the Dreamcast conversion for Sega, which arrived with the Japanese Dreamcast launch in November 1998 and reached North America in October 1999. The “tb” means Team Battle: instead of presenting only the standard series of one-on-one bouts, this release makes sequential team combat a central mode while preserving the technical, martial-arts-focused style of the Virtua Fighter series.
Matches are built around deliberate exchanges of punches, kicks, guards, throws, movement and timed counterplay. Dreamcast controls assign Punch, Kick, Guard and Evade to separate face buttons, while the directional controls modify attacks and defense. The dedicated Evade command lets a fighter sidestep into or out of the screen to avoid an attack, an important part of the game’s three-dimensional positioning. Players can also use character-specific techniques, throw escapes, follow-up attacks against a downed opponent, and recovery options intended to help them avoid pressure after a knockdown.
Virtua Fighter 3tb retains the roster from the third tournament, including returning regulars such as Akira Yuki, Pai Chan, Lau Chan, Wolf Hawkfield, Jeffry McWild, Kage-Maru, Sarah Bryant, Jacky Bryant, Shun Di and Lion Rafale. It also includes the two fighters introduced in Virtua Fighter 3: Aoi Umenokoji, whose style draws on aiki-jujutsu, and the large sumo wrestler Taka-Arashi. Their differing sizes, stances and move sets encourage players to learn how distance, timing and ring position affect a contest rather than treating every character as interchangeable.
The arenas are as important as the combatants. Unlike flat fighting stages, Virtua Fighter 3tb uses environments with changing elevation and unstable surfaces: combat can move across stairs, slopes, rooftops and a floating raft. A round can end through a knockout, by holding more life when time expires, or by forcing an opponent out of the ring. Those ring-out rules and the uneven ground make placement a practical concern, whether a player is steering an opponent toward an edge or adjusting an attack to the stage's contour.
Normal Mode provides the traditional one-character tournament route, with local versus play available for two players. Team Battle Mode lets each side assemble a group of fighters; combatants enter one at a time, and the first team to take the required number of rounds wins the match. The mode can be configured for different match-point totals, which changes team size, and it includes an energy-recovery setting for victorious fighters between rounds. The Dreamcast release also offers Training Mode for practicing a selected character against a computer opponent, plus records, rankings, performance statistics, controller remapping and a sound test.
The Dreamcast edition is distinct from the original 1996 Model 3 arcade game because it is based on the later Team Battle update rather than a straight port of the first Virtua Fighter 3 release. That context also explains its place in the console's early library: it brought a prominent Sega arcade fighting series to the new hardware while adding home-friendly options and saved versus records through the VMU. For players exploring Dreamcast fighting games, Virtua Fighter 3tb is a version defined by precise controls, stage-aware combat and the extra strategic layer of its team format.
Gallery
Details
- Developer
- Genki
- Publisher
- SEGA
- Genre
- Fighting
- Players
- 1-2
- Release Date
- October 14, 1999
- System
- Dreamcast