Rayman 2 : The Great Escape box art
Dreamcast

Rayman 2 : The Great Escape

2000 · Ubisoft · Platformer · 1-4 players

About

Rayman 2: The Great Escape brought Ubisoft's limbless mascot into 3D on Dreamcast in 2000. Developed by Ubi Pictures and published by Ubi Soft, this version arrived in Europe on March 16, in North America on March 21, and in Japan on March 23. It preserves the central adventure of the acclaimed original while using the Dreamcast's strengths for a sharper, smoother presentation.

The Glade of Dreams has fallen to Admiral Razorbeard and his army of robotic pirates. After the invaders shatter the world's Primordial Core, its energy is dispersed as Lums, Rayman loses his powers, and many of the world's inhabitants are captured. Escaping the pirates' ship with help from Globox and a Silver Lum sent by Ly the Fairy, Rayman begins the fight to free his friends and restore the world.

Played from a third-person view, the game leads Rayman through largely linear 3D stages filled with jumps, combat encounters, switches, and environmental puzzles. Its locations range from forests and marshes to icy sanctuaries, lava-filled ruins, industrial mines, and the pirates' enormous ship. The camera is player-controlled in many situations, while set-piece sequences use more directed angles to frame the action.

Rayman gradually regains and expands his abilities as the quest continues. He fires energy spheres at pirate machines, can charge shots for greater power, and later uses a strafing stance to aim while avoiding incoming attacks. His helicopter hair slows long descents and supports airborne platforming, while Purple Lums form swinging points across gaps. Other challenges put him on plums, rockets, explosive barrels, or the back of Ssssam the Swamp Snake.

Collecting Lums is central to exploration and progression. Enough of them opens the way to new areas, and many are tucked behind side routes, puzzles, or cages containing imprisoned Teensies and other resistance members. Murfy supplies optional explanations and lore, while complete collection in a level can unlock a bonus race in which one of Globox's children competes against a robotic pirate for a reward.

The adventure is structured around gathering four magical masks so Polokus, the spirit of the world, can awaken and challenge the invasion. Along the way, Rayman rescues Ly, aids allies such as Clark and Carmen the whale, explores the Sanctuaries, and confronts the guardians that protect the masks. The campaign culminates on the Buccaneer, where he faces Razorbeard and the powerful Grolgoth machine while trying to liberate the remaining prisoners.

Dreamcast closely follows the Windows edition and uses the higher-quality texture work that had been reduced for the Nintendo 64 hardware. It also changes parts of certain environments and the final battle, includes bonus mini-games, and expands the introductory sequence. With 60 Hz and widescreen display options, the port offers a notably fluid and polished way to experience Rayman's journey through the Glade of Dreams.

Gallery

Rayman 2 : The Great Escape — Box front
Box front
Rayman 2 : The Great Escape — Box back
Box back
Rayman 2 : The Great Escape — Title screen
Title screen
Rayman 2 : The Great Escape — Screenshot
Screenshot

Details

Developer
Ubisoft
Publisher
Ubisoft
Genre
Platformer
Players
1-4
Release Date
March 17, 2000
System
Dreamcast

More from Dreamcast