Gex : Deep Cover Gecko box art
PS1

Gex : Deep Cover Gecko

1999 · Crystal Dynamics · Platformer · 1 player

About

Gex 3: Deep Cover Gecko for PlayStation is a 1999 3D platform game developed by Crystal Dynamics and published by Eidos Interactive. The PlayStation release is the third main entry in the Gex series and continues the adventures of its television-obsessed gecko hero. In North America, comedian Dana Gould returns as Gex’s voice; European releases use Danny John-Jules. This is a single-player, behind-the-character adventure that turns a secret-agent rescue story into a tour of television-inspired worlds.

The story begins when Gex learns that Agent Xtra, leader of the TV Terrorist Defense Unit, has disappeared. His old adversary Rez is responsible, drawing Gex back into the Media Dimension. Gex operates from Mission Control, his elaborate headquarters, where Alfred the Turtle serves as his butler and guide. The PlayStation version uses brief full-motion-video scenes to present Agent Xtra, played by Marliece Andrada, alongside the game’s animated action and Gex’s running stream of jokes.

Mission Control is more than a menu: it is a 3D hub with routes, objects, and secrets of its own. Television sets act as gateways to the game’s themed stages, and earning TV remotes opens additional areas. Each channel parodies a different kind of television programming, giving the stages their distinct settings and obstacles while keeping the journey tied to the Media Dimension. The adventure eventually brings Gex into conflict with Rez as he works to find and rescue Agent Xtra.

PlayStation players control Gex directly with the gamepad as he runs, jumps, climbs, and attacks with his tail. Stages mix three-dimensional platforming with occasional side-scrolling sections, and exploration matters because remotes, bugs, and other useful items are placed throughout the levels. Checkpoints protect progress within a stage, while health can be expanded by collecting footprint icons. Power-ups can grant fire or ice attacks, adding another way to deal with enemies and hazards.

The game also varies its platforming with activities that are not limited to ordinary on-foot movement. Specific stages let Gex swim or glide, and some introduce rides or vehicles such as a snowboard, camel, or tank. Bugs are the principal collectible in this sequel, replacing the variety of level-specific collectibles used in Gex: Enter the Gecko. Gathering remotes remains the central form of progression, encouraging players to revisit the television channels and search beyond the most direct path through each one.

Deep Cover Gecko builds on 1998’s Gex: Enter the Gecko with a larger hub and broader stages, while retaining the series’ television satire and wisecracking lead. Its PlayStation release differs from the Nintendo 64 version in presentation: the CD-based edition includes FMV sequences and substantially more recorded Gex dialogue. The Nintendo 64 edition changed or replaced some content, so Gex 3: Deep Cover Gecko on PlayStation is the version built around the full-motion-video framing of Agent Xtra’s mission and the original PlayStation voice material.

Gallery

Gex : Deep Cover Gecko — Box front
Box front
Gex : Deep Cover Gecko — Box back
Box back
Gex : Deep Cover Gecko — Title screen
Title screen
Gex : Deep Cover Gecko — Screenshot
Screenshot

Details

Developer
Crystal Dynamics
Publisher
Eidos Interactive
Genre
Platformer
Players
1
Release Date
April 1, 1999
System
PS1

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