Prince of Persia box art
GBC

Prince of Persia

1999 · Ed Magnin and Associates · Platformer · 1 player

About

Prince of Persia for Game Boy Color is a 1999 single-player cinematic platformer developed by Ed Magnin & Associates and published under Red Orb Entertainment. This color handheld version adapts the original 1989 escape tale: an unnamed prisoner must cross the Sultan’s palace, defeat its dangers, and reach the Princess before the Vizier Jaffar’s deadline expires.

Each room is a compact test of timing, observation, and momentum. The Prince runs, walks carefully along ledges, makes measured jumps across gaps, hangs from edges, and drops to lower paths. His deliberately weighty movement makes every landing important, especially when a missed step can lead to spikes, a fall, or a return to the start of a section.

The palace is filled with mechanisms that turn navigation into a puzzle. Pressure plates open gates or trigger hazards, loose floors collapse, blades cut across narrow passages, and guarded doors determine which route remains available. Finding the right sequence often matters as much as executing it cleanly, since a hurried move can close off progress or cost valuable time.

Sword fights interrupt the exploration when palace guards block the route. The Prince draws his blade to advance, retreat, parry attacks, and strike at an opening. Combat rewards spacing and restraint rather than button-mashing, while the prison and palace layouts can place a guard directly beside an environmental hazard.

The adventure retains the series’ defining race against a sixty-minute limit. Progress comes from learning the layout, surviving traps consistently, and moving quickly enough to reach the Princess before time runs out. Potions offer help or danger depending on their color, adding another risk to a game already built around reading each room before committing to an action.

This Game Boy Color release is a later handheld port of Prince of Persia, not a new sequel or the later 3D reinvention of the series. It follows the classic side-view design and its animated, careful-paced Prince, while bringing the game to a color portable format. Its level content draws on the expanded arrangement associated with the Super NES version, distinguishing it from the original 1989 computer release and several earlier conversions.

Gallery

Prince of Persia — Box front
Box front
Prince of Persia — Box back
Box back
Prince of Persia — Title screen
Title screen
Prince of Persia — Screenshot
Screenshot

Details

Developer
Ed Magnin and Associates
Publisher
Red Orb Entertainment
Genre
Platformer
Players
1
Release Date
July 20, 1999
System
GBC

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