About
Star Wars: Episode III: Revenge of the Sith for Game Boy Advance is a 2005 action game from Ubisoft, released alongside the final film in the prequel trilogy. Rather than adapting the story as a 3D console adventure, this handheld version is a 2D side-scrolling brawler with a stylised, animation-led presentation. Players choose either Anakin Skywalker or Obi-Wan Kenobi and fight through key moments surrounding the fall of the Republic, from clashes with Separatist forces to the events that divide the two Jedi.
The campaign is structured around two character routes. Five of its 21 stages are shared, while each Jedi has eight stages of his own, so the choice of hero changes the battles and story emphasis that follow. Obi-Wan’s path traces his part in the conflict, while Anakin’s storyline follows his increasingly tragic movement toward becoming Darth Vader. Brief scenes connect the action to the film’s major plot points, and familiar figures including Count Dooku, General Grievous, Mace Windu, clone troopers, and battle droids appear along the way.
Moment-to-moment play is built around moving across multi-plane levels and clearing groups of enemies with a lightsaber, melee strikes, jumps, blocks, and Force techniques. The directional pad and buttons are used for movement, attacks, defensive actions, and abilities, with chained inputs producing different saber combinations. Blocking is especially useful against blaster fire, since a properly timed defense can send shots back toward attackers. Hazards such as mines and security guns add pressure to encounters, while bosses demand more attention to their individual attack patterns than ordinary droid formations do.
Both Jedi begin with a broad fighting toolkit and develop further over the course of the game. Completing a stage awards points that can improve attributes such as health, strength, and Force ability, while performance can earn additional Jedi Style points. Those points unlock or enhance powers, letting players tailor Anakin or Obi-Wan beyond the starting move set. Each character also has a powerful fury attack that becomes available through combat, and replaying cleared stages offers opportunities to improve rankings and collect more upgrade resources. Progress and purchased improvements are saved after each level.
The Game Boy Advance edition has features that set it apart from the versions made for home consoles and from the Nintendo DS release. Its core adventure remains a side-scrolling game rather than a 3D lightsaber combat title, and it does not use the DS-exclusive space-battle presentation. The pixel art and flowing character animation draw more from the visual language of the 2003 Clone Wars animated series than from a literal recreation of the movie, while the sound uses recognisable Star Wars themes and effects to support the handheld action.
Multiplayer is another GBA-specific attraction. With two systems, two Game Paks, and a Game Link Cable, two players can bring Anakin and Obi-Wan together for cooperative play. The game also includes Last Jedi Standing, a competitive survival mode in which the two players face an oncoming enemy assault and try to last longer than the other. Upgraded single-player characters can be brought into these linked modes, giving campaign progression a purpose beyond the individual story routes.
Star Wars: Episode III: Revenge of the Sith on GBA captures a film-era Star Wars story in a compact arcade-style format. Its separate Anakin and Obi-Wan campaigns, upgrade-driven replay structure, responsive saber-and-Force combat, and local link-cable options give the cartridge its own identity within the many 2005 game adaptations of the movie. For players looking for the Game Boy Advance interpretation specifically, it is a focused lightsaber brawler built around the decisive final chapter of the prequel era.
Gallery
Details
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Genre
- Beat 'em Up
- Players
- 1-2
- Release Date
- May 4, 2005
- System
- GBA