About
Centipede (1 player, timed) is an Atari arcade fixed shooter based on the company’s 1981 Centipede coin-op. This particular arcade program is the one-player timed revision, rather than a separate sequel or home conversion: its configuration supports a set length of play, a feature associated with tournament-style use. It retains the distinctive upright, vertically framed playfield, trackball control, and single fire button that define the original arcade design by Ed Logg and Dona Bailey. The aim is simple to state but demanding to maintain: keep the Bug Blaster alive while clearing an advancing chain of centipede segments and building a high score.
Play takes place in the lower part of a mushroom-filled field. The player rolls the trackball to steer the Bug Blaster within that defensive area and fires upward. A centipede crosses the screen horizontally, dropping a row and reversing direction whenever it reaches an edge or a mushroom. Hitting a body segment removes it but also leaves a mushroom behind; a shot through the middle divides the creature into independent pieces. Those fragments create new threats as they continue downward, so a seemingly successful shot can make the lower screen more crowded and dangerous. When centipedes reach the player’s territory, they continue moving there until destroyed, demanding quick movement as well as accurate firing.
Mushrooms are therefore more than background decoration. They redirect the centipedes, accumulate as enemies are hit, and can be worn away by repeated shots when a player needs a clearer route. The screen’s ecology changes further with other insects. Fleas descend through the field and can add mushrooms behind them, while spiders roam the lower area, remove mushrooms, and can collide with the Bug Blaster. Scorpions poison mushrooms as they cross; a centipede that reaches one of those mushrooms dives straight down instead of following its usual side-to-side path. These interactions make every wave a shifting balance between preserving room to maneuver and taking worthwhile shots.
The timed set’s one-player format focuses the session on an individual score rather than alternating turns. Its timing option is an operator-controlled revision detail, not a change to Centipede’s central rules or setting. The underlying game still uses escalating waves: after the current centipede and its spawned heads are cleared, another arrives, and later action grows more hectic as smaller, faster pieces and a busy mushroom field reduce safe space. Scoring comes from centipede parts, mushrooms, and the other insects, so strong play requires choosing when to chase high-value targets and when to concentrate on survival.
Centipede became one of Atari’s best-known early-1980s arcade games and helped establish the fixed-shooter as a form with more tactical depth than a single stream of targets. Its mixture of a trackball interface, bright insect-and-mushroom imagery, and rules that turn destroyed enemies into new terrain gave it a character distinct from space-themed shooters of the period. The original arcade game later led to numerous home versions, compilation appearances, and the 1982 follow-up Millipede. For an arcade player seeking the authentic 1981-style challenge with a defined solo time setting, Centipede (1 player, timed) preserves the tense chain reaction at the heart of Atari’s classic.
Gallery
Details
- Developer
- Atari
- Publisher
- Atari
- Genre
- Shoot 'em Up
- Players
- 1-2
- Release Date
- June 1, 1981
- System
- Arcade