1942 (Revision B) box art
Arcade

1942 (Revision B)

1984 · Capcom · Shoot 'em Up · 1-2 players

About

1942 (Revision B) arcade is a 1984 vertical-scrolling shooter from Capcom. It is a preserved revision of Capcom’s original coin-operated 1942, rather than a later home conversion or a separate sequel. Set in a fictionalized Pacific-war campaign, the game places the player in the cockpit of the Super Ace, an American-style Lockheed P-38 Lightning, and sends that fighter toward Tokyo through a succession of enemy air formations and naval targets.

The cabinet’s simple controls make the action immediately legible: an eight-way joystick moves the Super Ace around the screen, one button fires its standard guns, and another triggers a defensive loop. Firing is the constant means of clearing a path through incoming aircraft and bullets, while the loop is a limited escape maneuver that carries the fighter out of danger for a moment before it returns. One hit or collision costs a life, so success comes from reading formation patterns, leaving room to dodge, and saving the loop for crowded attacks.

Each sortie scrolls vertically over ocean, islands, and military installations as enemy fighters sweep in from different directions. The campaign is unusually numbered in reverse, beginning at 32 and counting down toward its final destination. A stage concludes with the Super Ace landing on an aircraft carrier, where bonus points recognize the player’s performance. This structure gives the arcade game a clear long-range objective while keeping every screen focused on the immediate rhythm of shooting, weaving, and surviving.

Red enemy formations are central to 1942’s risk-and-reward play. Destroying a complete red squadron can release a pickup, and catching it may improve the Super Ace’s firepower, add two escort fighters, eliminate the current on-screen enemies, or award points. The escorts fly alongside the main craft and increase its offensive coverage, while stronger guns help cut through dense waves. Because pickups depend on how the formations are handled, players are encouraged to chase specific targets instead of merely avoiding the busiest parts of the screen.

The arcade version also keeps score in more than one way. Alongside the usual point total, it tracks a percentage based on the proportion of enemy fighters destroyed, rewarding accuracy and sustained aggression as well as survival. The game supports alternating turns for two players, letting competitors compare scores and shooting percentages on the same cabinet. Enemy aircraft draw on recognizable World War II-era silhouettes, but the scenario is an arcade-fiction interpretation rather than a historical simulation.

Capcom released 1942 during its early arcade years, and the game became the opening entry in the company’s 194X shooting series. Its combination of a scrolling aerial battlefield, formation-based power-ups, carrier landings, and the signature evasive loop established the foundation later expanded by games such as 1943: The Battle of Midway. For this arcade Revision B set, the essential experience remains Capcom’s fast, score-driven 1984 shooter: pilot the Super Ace, break through the opposing air fleet, and make each limited life carry as far as possible.

Gallery

1942 (Revision B) — Box front
Box front
1942 (Revision B) — Box back
Box back
1942 (Revision B) — Title screen
Title screen
1942 (Revision B) — Screenshot
Screenshot

Details

Developer
Capcom
Publisher
Capcom
Genre
Shoot 'em Up
Players
1-2
Release Date
January 1, 1984
System
Arcade

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