Dragon Warrior Monsters box art
GBC

Dragon Warrior Monsters

1999 · Enix · JRPG · 1 player

About

Dragon Warrior Monsters for Game Boy Color is Enix's monster-taming role-playing game, released in Japan in 1998 as Dragon Quest Monsters: Terry's Wonderland and later brought to North America under the Dragon Warrior name. Eidos Interactive co-published the western release. Although designed with Game Boy Color features in mind, the cartridge also works on original Game Boy hardware. It launches the Dragon Quest Monsters spin-off series by moving the focus from a conventional hero party to the monsters players recruit, raise, and combine.

The adventure follows the young Terry, a character whose story takes place before Dragon Quest VI. After his sister Milly is carried away, Terry is drawn into the Kingdom of GreatTree by the mysterious Watabou. The king offers him a path toward a wish: become the leading Monster Master by advancing through the local arena. That goal sends Terry through a succession of warp gates beneath the castle, each leading to a separate monster-filled world and ultimately to the battles that open the next stage of the journey.

Rather than directly fighting enemies, Terry travels with a team of monsters that handles combat. Battles use familiar Dragon Quest-style commands and tactics while monsters gain experience, improve their statistics, and learn skills. Each creature belongs to a monster family and has its own strengths, spell options, and rate of growth. The player can manage a larger roster at the Monster Farm, selecting a useful party before heading into a gate and keeping other allies in reserve.

Recruitment is central to Dragon Warrior Monsters GBC. After an encounter, a defeated enemy may decide to join Terry, and food such as meat can improve the chance of persuading certain monsters. Collecting is therefore tied to exploration and battle preparation rather than a simple automatic capture system. Gate areas use changing layouts, so repeat visits can reveal different routes, treasures, opponents, and opportunities to build out the roster. Some monsters are encountered in the wild, while others are earned through story events, arena progress, or other special conditions.

Breeding gives the game its defining long-term progression. Once available, the Shrine of Starry Night lets Terry pair compatible male and female monsters that have reached the required level. The parents leave the party and produce an egg containing a new level-one monster. Its species, inherited skills, statistics, and potential can reflect both sides of the pairing, making careful training and repeated generations important for assembling stronger teams. Some monsters can only be obtained through these combinations, turning experimentation with families and abilities into a major part of the quest.

The arena at GreatTree provides the main measure of advancement. Each class challenges Terry's party with a set of battles, and clearing higher ranks opens additional gates and pushes the rescue story forward. The game also scatters Tiny Medals through its worlds, offers encounters with other Monster Masters, and includes bosses that may or may not be recruitable. These systems give the single-player campaign several reasons to revisit the farm, adjust a lineup, and search for the right ingredients for the next breeding result.

Dragon Warrior Monsters also supports Game Link Cable connections between compatible Game Boy systems. Players can bring their trained teams together for battles and can use the link features to breed with another player's monsters, extending the pool of possible combinations. Its western Dragon Warrior branding distinguishes it from the Japanese Dragon Quest Monsters title, while its Terry-and-Milly premise connects it to the wider Dragon Quest world. Later versions and remakes expanded the concept, but this Game Boy Color original remains the starting point for the series' blend of dungeon exploration, monster training, arena challenges, and generational breeding.

Gallery

Dragon Warrior Monsters — Box front
Box front
Dragon Warrior Monsters — Box back
Box back
Dragon Warrior Monsters — Title screen
Title screen
Dragon Warrior Monsters — Screenshot
Screenshot

Details

Developer
Enix
Publisher
Eidos Interactive
Genre
JRPG
Players
1
Release Date
January 1, 1999
System
GBC

More from GBC