Zombies Ate My Neighbors box art
SNES

Zombies Ate My Neighbors

1993 · LucasArts · Other Shooter · 1-2 players

About

Zombies Ate My Neighbors for Super Nintendo is a 1993 top-down action game developed by LucasArts and published by Konami. It follows two teenagers, Zeke and Julie, after a B-movie monster outbreak overwhelms their town. The SNES game turns that premise into a fast rescue mission: armed with improbable supplies and surrounded by familiar horror-movie archetypes, the heroes must protect the people left in each danger zone before the creatures reach them.

Players choose Zeke or Julie for a solo game, while two people can tackle the campaign together on the same screen. Each area is viewed from above at an angle, with movement in all directions and attacks fired independently from the characters' route through a map. A stage contains a limited group of victims, and the exit becomes available once every victim has either been brought to safety or lost. Saving at least one is essential to continue, so the pressure is not simply to clear monsters but to reach vulnerable neighbors before a sudden attack ends their chances.

The people in need are as playful as the game’s title: babies, cheerleaders, teachers, tourists, soldiers, barbecue cooks and dogs can all appear. Their locations turn levels into small searches, often requiring the player to inspect rooms, streets and enclosed routes while monitoring enemy approaches. Points can produce additional victims or lives, and hidden pickups reward careful exploration. The campaign’s horror spoof reaches far beyond suburbs, moving through places such as shopping areas, haunted buildings, pyramids and other themed locations designed around its shifting monster roster.

Zeke and Julie begin with the water pistol, then collect weapon ammunition and utility items along the way. Their inventory includes water-based firepower, bazookas, weed whackers, explosive soda cans, dishes, silverware, crucifixes and other deliberately odd tools. Different enemies encourage different choices: a fast attack may clear a route, while a specialized item can be more effective against a particular supernatural threat. Keys open gated paths; health packs restore strength; and potions can grant temporary effects such as greater speed or a transformation. Learning when to use limited supplies is central to surviving the later stages.

The enemies pull from a broad cartoon version of horror cinema, including zombies, vampires, mummies, werewolves, giant insects, blobs, aliens, evil dolls and chainsaw-wielding pursuers. That mixture gives the game a deliberately comic tone even when a rescue turns frantic. Some stages add their own complications, from blocked passages and dangerous terrain to situations where the daylight fades and tourists become werewolves. Boss-like threats and secret stages add further variety, while the two-player option allows partners to split up, cover separate victims or combine attacks in crowded encounters.

Zombies Ate My Neighbors arrived on Super NES alongside a Sega Genesis version in 1993. The LucasArts team developed it first for Nintendo’s system before adapting it to Sega hardware, and the two releases share the same core campaign while differing in certain presentation and equipment details. Regional editions also changed elements of the horror imagery; in parts of Europe the game was issued simply as Zombies, with alterations including a different weapon for the chainsaw-inspired enemy. LucasArts later returned to the formula for 1994’s Ghoul Patrol, and the original was included with that successor in the 2021 Lucasfilm Classic Games collection.

Gallery

Zombies Ate My Neighbors — Box front
Box front
Zombies Ate My Neighbors — Box back
Box back
Zombies Ate My Neighbors — Title screen
Title screen
Zombies Ate My Neighbors — Screenshot
Screenshot

Details

Developer
LucasArts
Publisher
Konami
Genre
Other Shooter
Players
1-2
Release Date
September 1, 1993
System
SNES

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