Re-Volt box art
PS1

Re-Volt

1997 · Acclaim Entertainment · Racing & Driving · 1-2 players

About

Re-Volt for PlayStation is a 1999 radio-controlled-car racing game from Acclaim Studios London, published by Acclaim Entertainment. Instead of putting full-size vehicles on conventional circuits, it shrinks the action down to toy cars tearing through oversized everyday spaces. A supermarket, museum, ship and other obstacle-filled locations turn familiar objects into hazards, jumps and alternate routes, giving each race the character of a miniature adventure rather than a standard lap around a track.

The objective is simple but demanding: guide an R/C car through checkpoints and over the finish line ahead of the field. The PlayStation controls ask players to manage acceleration, braking and steering while responding to the light, bouncy behaviour of cars that can tumble, slide and be knocked off course. The cars vary in performance, so learning how a chosen vehicle handles on tight corners, ramps and uneven surfaces is an important part of improving results.

Races are not decided by driving alone. Pick-ups placed around the courses provide one-use tools that can disrupt rivals or help a car recover its position. Projectiles, hazards and electrical attacks add vehicular-combat pressure to a close contest, while defensive or speed-oriented items can change the order in a moment. Their randomized nature means a lead is useful but never entirely safe, and players must choose when to deploy an item rather than simply collecting it.

Re-Volt’s single-player options give the racing a clear sense of progression. Single Race offers a direct contest against computer-controlled opponents, while Championship groups events into cups where finishing positions matter. Success opens further content, including additional cars and courses. Time Trial focuses on shaving seconds from a lap without a field of competitors, and Practice makes room to investigate layouts, corners and shortcuts. Track variations such as reverse and mirror arrangements extend the use of courses that have already been unlocked.

The game also includes a Stunt Arena built around collecting stars in a compact space of ramps, loops and hard-to-reach platforms. This changes the emphasis from finishing order to car control and experimentation, particularly as better-performing cars become available. Multiplayer brings the same toy-scale racing to local opponents, and its Battle Tag mode turns a shared arena into a contest over a star and a running countdown instead of a conventional finish line.

Developed alongside Windows, Nintendo 64 and Dreamcast editions, the PlayStation Re-Volt is one release of the original 1999 game, not the later PlayStation title RC Revenge, which has also been known as Re-Volt 2 in some contexts. The core idea of navigating a small machine through an outsized world helped distinguish Acclaim’s racer from games built around real automobiles. Its blend of responsive R/C handling, unlockable racing content, weapon pick-ups and alternate track challenges makes it a distinctive PlayStation take on arcade-style racing.

Gallery

Re-Volt — Box front
Box front
Re-Volt — Box back
Box back
Re-Volt — Title screen
Title screen
Re-Volt — Screenshot
Screenshot

Details

Developer
Acclaim Entertainment
Publisher
Acclaim Entertainment
Genre
Racing & Driving
Players
1-2
Release Date
July 31, 1997
System
PS1

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