About
Street Fighter II Turbo for the Super Nintendo Entertainment System is Capcom's 1993 home version of the arcade fighter Street Fighter II': Hyper Fighting. Released first for Super Famicom in Japan in July 1993 and for the SNES in North America that August, it brought the faster third arcade iteration of Street Fighter II to Nintendo's 16-bit console. Capcom developed and published the cartridge, which is titled Street Fighter II Turbo in Japan as well as North America, while the arcade original was known there as Street Fighter II Dash Turbo.
Matches place two combatants on opposing sides of a 2D arena, where movement, jumping, crouching, blocking, punches and kicks determine control of the round. Each fighter has an energy meter, and victory goes to the player who takes two of three rounds by emptying the opponent's meter or leading when time expires. The SNES controller maps light, medium and heavy attacks across its face buttons and shoulder buttons, so players balance quick strikes with slower, more damaging blows. At close range, characters can throw or hold opponents; directional commands combined with attack buttons produce their individual special techniques.
The twelve-character lineup combines the original World Warriors—Ryu, Ken, Chun-Li, Guile, E. Honda, Blanka, Zangief and Dhalsim—with the four Grand Masters: Balrog, Vega, Sagat and M. Bison. Unlike the original Street Fighter II SNES release, the four bosses are available for player selection here. A single-player tournament sends the chosen combatant through rivals at international stages before the final confrontations, while V.S. Battle supports direct two-player matches. Every fighter's normal attacks, throws, movement and special moves create a distinct approach, from projectile pressure and anti-air responses to close-range grappling.
Turbo rules increase the pace of battle and revise the move sets used in Champion Edition. Several characters receive new or altered special moves: Ryu and Ken can use their Hurricane Kicks in the air, Chun-Li gains the Kikoken projectile, and Dhalsim can perform Yoga Teleport. Those additions sit beside familiar techniques such as fireballs, spinning attacks and charge moves, making timing, spacing and defensive decisions especially important at higher speed. The game also uses updated character color palettes, with alternate colors available for selection.
This Super NES edition offers two rule sets from its title screen. Turbo mode uses the Hyper Fighting-style moves and lets players set the speed from normal through four faster levels, while Normal mode uses Champion Edition rules and moves. Options allow adjustments including difficulty, controls and match settings. The port also restores the barrel-breaking bonus stage omitted from the earlier SNES Street Fighter II conversion, and its revised ending artwork more closely follows the arcade presentation.
Street Fighter II Turbo arrived during the rapid evolution of Capcom's Street Fighter II series, but its SNES version remained a defining console take on the twelve-fighter era. It later appeared as one of the built-in games on Nintendo's Super NES Classic Edition, and Nintendo's later Virtual Console releases identify the downloadable version as the US release. For players exploring Street Fighter II on SNES, it preserves the series' arcade-style tournament structure while offering both a measured Champion Edition setting and the brisker Turbo alternative on one cartridge.
Gallery
Details
- Developer
- Capcom
- Publisher
- Capcom
- Genre
- Fighting
- Players
- 1-2
- Release Date
- August 1, 1993
- System
- SNES