Duke Nukem : Time to Kill box art
PS1

Duke Nukem : Time to Kill

1998 · n-Space · First-Person Shooter · 1-2 players

About

Duke Nukem: Time to Kill for PlayStation is a 1998 third-person action shooter developed by n-Space and published by GT Interactive. Rather than repeat the first-person format of Duke Nukem 3D, it places the wisecracking hero in a polygonal, behind-the-back adventure built for Sony's console. The story begins in contemporary Los Angeles, where an attack on Duke's downtime reveals a larger threat: alien forces are using time travel to alter history before he can stop them.

The single-player campaign mixes shooting, traversal, switches, keys, and route-finding across its 3D environments. Duke can run, jump, climb, swim, use lifts and interact with objects while aiming a varied arsenal at hostile aliens and their allies. Health, ammunition, pickups and usable items make exploration part of surviving each level, and underwater passages add an air meter to the usual combat hazards. The perspective and level design encourage players to search rooms, ledges and side paths, not simply clear a straight line of enemies.

Los Angeles acts as the starting point and recurring hub for the time-travel premise. From there, Duke enters distinct historical settings including the American Old West, medieval Europe and ancient Rome. Each era changes the scenery and enemy presentation while keeping the invading alien threat at the center of the action. Pig Cops, lizard-like enemies and other familiar Duke Nukem adversaries appear alongside foes tailored to the periods, giving the game a deliberately anachronistic blend of science fiction, action-movie humor and historical backdrops.

Progress involves locating the way forward in each area and pursuing the aliens behind the disruptions to the timeline. The campaign's stages combine gunfights with environmental obstacles, from doors and mechanisms to vertical climbs and water sections. Duke's weapons and gadgets support that broad approach: some encounters reward keeping distance and managing ammunition, while close quarters leave room for his trademark boot and more direct attacks. Cinematic sequences and Duke's one-liners carry the series' adult, tongue-in-cheek tone through the changing locations.

Time to Kill also includes an offline two-player deathmatch mode for the original PlayStation. Two players can compete in split-screen arenas based on the campaign's different time periods, turning the game's weapons and movement into a local competitive mode. The campaign additionally hides optional stopwatch-style surprises; finding one can open a challenge against groups of enemies and offer a stronger version of the weapon Duke is currently carrying. That link between exploration and combat rewards gives players a reason to inspect more than the required route.

The PlayStation release is notable as an early 3D console branch of the Duke Nukem series. n-Space adapted Duke from the fast first-person action associated with Duke Nukem 3D into a third-person format at a time when character-led 3D action adventures were prominent on the platform. 3D Realms provided creative input and oversight during development, helping the spin-off retain the series' recognizable hero, alien invaders and irreverent style while changing its camera, controls and structure.

For players exploring the PlayStation catalogue, Duke Nukem: Time to Kill is a self-contained Duke adventure with a time-travel framework, a substantial solo campaign and same-console multiplayer. Its appeal lies in the contrast between its eras: present-day Los Angeles, frontier spaces, medieval settings and Roman locations all become stages for the same alien invasion. The game was followed by the PlayStation sequel Duke Nukem: Land of the Babes, while the Nintendo 64 received its own separate time-travel Duke Nukem game, Duke Nukem: Zero Hour.

Gallery

Duke Nukem : Time to Kill — Box front
Box front
Duke Nukem : Time to Kill — Box back
Box back
Duke Nukem : Time to Kill — Title screen
Title screen
Duke Nukem : Time to Kill — Screenshot
Screenshot

Details

Developer
n-Space
Publisher
GT Interactive Software
Genre
First-Person Shooter
Players
1-2
Release Date
September 30, 1998
System
PS1

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