About
Twisted Metal: Head-On is a vehicular combat game for Sony's PlayStation Portable, developed by Incognito Entertainment and published by Sony Computer Entertainment in 2005. It is the seventh entry in the Twisted Metal series and brings the series' arena-based demolition action to the handheld in a form built around fast matches, recognizable drivers and heavily armed vehicles. Scott Campbell served as producer, director and game designer, while Kellan Hatch was creative director. The PSP release is distinct from the later PlayStation 2 adaptation, Twisted Metal Head-On: Extra Twisted Edition, which added separate bonus material and was developed by Eat Sleep Play.
The game returns to the continuity of Twisted Metal 2. Calypso, the mysterious organizer of the titular contest, again invites desperate contestants to a lethal tournament with a simple but dangerous promise: the winner may receive anything they desire. Each combatant has a personal motive for entering, and Story Mode frames the battles with character-specific endings. That premise gives the destructive matches a darkly comic personality, from the clown-themed ice-cream truck Sweet Tooth to other returning and new vehicles whose ambitions make Calypso's reward as important as the fighting itself.
A match places players in enclosed arenas and asks them to outlast rival vehicles. Every vehicle carries conventional weapons such as machine guns, can gather additional weapon pickups from the stage, use a turbo boost and unleash a character-specific special attack. Health and weapon pickups scattered around the maps encourage constant movement, while ramps, destructible scenery and alternate routes create opportunities to escape a pursuit or ambush an opponent. The objective is direct, but the balance between driving, aiming, conserving ammunition and knowing when to use a special attack makes each vehicle feel different.
Head-On offers 14 destructive vehicles and a dozen arenas, ranging from streets and industrial spaces to more fantastical combat zones. Their size and vertical layout suit the PSP's portable controls while retaining the series' emphasis on hazards, shortcuts and explosive environmental objects. Players can approach the campaign through individual driver stories or practice the fundamentals in single-player matches against computer-controlled rivals. Difficulty, vehicle choice and stage knowledge all influence which weapons and tactics are most useful, giving the game replay value beyond simply seeing every ending.
Story Mode also hides optional minigames behind teleporters placed in its levels. These timed challenges change the usual last-vehicle-standing formula by asking the player to collect power-ups, clear obstacles or complete focused tasks involving targets such as taxis and helicopters. Reaching the goal before time expires lets the player keep the gathered equipment and can unlock additional characters. The detours reward exploration and add lighter, score-chasing objectives to a campaign otherwise built around arena combat.
Multiplayer was a major part of the original PSP release. In addition to wireless local play, Head-On was the first Twisted Metal game shipped with online functionality, letting players take the rivalry beyond the single-player tournament. Competitive battles make the vehicle specials and map knowledge especially important, since human opponents can react to familiar tactics far more quickly than the AI. The portable format made it possible to carry a full Twisted Metal-style battle into ad hoc sessions as well as the game's original online service.
Visually, the game translates the franchise's exaggerated vehicles, weapon effects and grim tournament atmosphere to the PlayStation Portable. Incognito's team included dedicated online engineers, artists, animators and sound designers, reflecting the scope of a release designed as more than a reduced companion to a console entry. Its mixture of returning series ideas, new arenas, unlockable content and network play made Twisted Metal: Head-On an important PSP-era installment for fans of arcade-style car combat and the long-running Calypso tournament.
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Details
- Developer
- Incognito
- Publisher
- Sony
- Genre
- Third-Person Shooter, Vehicular Combat
- Players
- 1
- Release Date
- November 4, 2005
- System
- PSP