Army of Two : The 40th Day box art
PSP

Army of Two : The 40th Day

2010 · EA Games · Third-Person Shooter · 1-2 players

About

Army of Two: The 40th Day for PSP is a 2010 action shooter published by Electronic Arts and developed for Sony’s handheld by Buzz Monkey Software. It is the portable version of the second Army of Two game, following private military contractors Tyson Rios and Elliot Salem after the original adventure. Released in North America on January 12, 2010, it carries the pair’s new mission to a city in crisis: Shanghai is thrown into chaos by a violent, organized attack, and the two operatives must fight through the disaster to get out alive.

This PSP edition should not be mistaken for the PlayStation 3 and Xbox 360 game built by EA Montreal. It follows the same broad story and stars the same two-man team, but Buzz Monkey rebuilt the action around an overhead, top-down perspective that suits the handheld screen. The changing camera angles put the emphasis on moving through compact combat spaces, reading enemy positions, and finding a route through blocked streets, guarded interiors, and other damaged parts of Shanghai rather than reproducing the console versions’ behind-the-character presentation.

At its center, Army of Two: The 40th Day PSP is designed around a partnership. A solo player works with a computer-controlled companion, while two people can link PSP systems through an Ad Hoc wireless connection and tackle the campaign together. Cooperation affects the rhythm of a firefight: partners can cover one another, revive a fallen ally, and use coordinated actions to break an enemy position. The series’ aggro idea also informs its tactics, letting one operator attract attention so the other can move, flank, or attack from a safer angle.

The pair begins in Shanghai on a job connected to their private military organization, only to become stranded when the 40th Day Initiative launches its assault. Their route leads through a collapsing city while they pursue help, face armed mercenaries, and decide how to respond to civilians and captives caught in the conflict. Story choices, presented at key moments, ask players to make decisions with consequences for the unfolding scenario. These moral choices give the mission-based shooter a layer beyond simply clearing each encounter.

Combat uses firearms, grenades, close-range attacks, and environmental positioning, with weapons and parts forming an important part of progression. Players can acquire and upgrade equipment as they advance, tailoring a small arsenal for different situations. The portable game brings over the franchise’s interest in weapon customization and unlocks, while also asking players to balance immediate firepower against teamwork. Stronger enemy types and guarded caches encourage careful movement and coordinated attacks instead of treating every confrontation as a straight exchange of shots.

The 40th Day continues the Army of Two series’ focus on two protagonists who function best as a unit. Rios and Salem’s banter and shared objectives give both single-player sessions and local wireless co-op a consistent identity, while the PSP conversion offers a distinct way to experience their sequel on the go. Its top-down design, Ad Hoc partner play, weapon upgrades, tactical attention system, and choice-driven story moments make Army of Two: The 40th Day PSP a handheld adaptation rather than a direct copy of its home-console counterparts.

Gallery

Army of Two : The 40th Day — Box front
Box front
Army of Two : The 40th Day — Box back
Box back
Army of Two : The 40th Day — Title screen
Title screen
Army of Two : The 40th Day — Screenshot
Screenshot

Details

Developer
EA Games
Publisher
Electronic Arts
Genre
Third-Person Shooter
Players
1-2
Release Date
January 12, 2010
System
PSP

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