About
The Urbz: Sims in the City for Nintendo DS is a 2004 single-player life-simulation adventure from Griptonite Games and EA Games. Although it shares its name and urban style with the GameCube, PlayStation 2, and Xbox release, this handheld edition tells a different, more directed story and follows the portable The Sims: Bustin' Out. Players create and directly guide an Urb through the city of Miniopolis, balancing the familiar day-to-day needs of a Sims character while pursuing a larger campaign against a powerful local tycoon.
The adventure begins at King Tower, where the newcomer works as a window washer before events leave them unemployed and in trouble with the law. After being released on probation, the Urb has to build a new life through conversations, errands, jobs, and goal-based missions. The Nintendo DS controls put the player in direct command of the character rather than presenting the more hands-off household management associated with many Sims games. Moving around town, choosing interactions, handling inventory, and responding to tasks make the game play as much like a character-led adventure as a conventional simulation.
Looking after the Urb remains essential. Hunger, hygiene, energy, comfort, social needs, and other motives have to be managed with food, rest, facilities, and social contact, so planning a trip through town involves more than simply following the next objective marker. Money supports everyday life and allows the player to improve their living situation, while relationships open conversations and opportunities with Miniopolis residents. The campaign mixes these routines with short work and skill activities, giving practical value to time spent earning a living instead of treating the city solely as a backdrop.
Reputation, or Rep, is a major measure of progress. The player meets members of the Richies, Artsies, Streeties, and Nerdies, joins one of these social groups, and can later work toward changing affiliation. Completing requests and meeting goals improves the Urb's standing and helps unlock further parts of the city. The game also uses Xizzles, special learned abilities that broaden what the character can do. Together, needs, social standing, cash, and abilities make progress depend on maintaining an active daily routine as well as completing story objectives.
Miniopolis supplies the setting with several very different neighborhoods. Urbania offers a rougher city district, SimQuarter has a festive New Orleans-inspired flavor, Glasstown presents a polished commercial area, and the Bayou takes the adventure into a more remote and spooky environment. The story sends the player between these locations as Daddy Bigbucks tightens his control over the city. Its cast of recurring residents, odd jobs, and escalating schemes gives the DS game a defined narrative arc, culminating in an attempt to stop Bigbucks from using a time machine to secure ownership of Miniopolis.
The DS version is closely related to the Game Boy Advance release but includes an extra mission and location not found in that version. It also made use of Nintendo DS-specific touch-screen input and offered a wireless multiplayer feature, while retaining the portable branch's story and direct-control format. That distinction matters for anyone comparing versions: the Black Eyed Peas appearances and the reputation climb across console districts belong to the separate home-console game, not this Nintendo DS adventure. For players exploring early Sims spin-offs, The Urbz: Sims in the City stands out as a compact handheld blend of needs management, social progression, minigames, and a quirky city quest.
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Details
- Developer
- Griptonite Games
- Publisher
- EA Games
- Genre
- Life Simulation
- Players
- 1
- Release Date
- December 2, 2004
- System
- NDS