Crisis Core : Final Fantasy VII box art
PSP

Crisis Core : Final Fantasy VII

2008 · Square Enix · JRPG · 1 player

About

Crisis Core: Final Fantasy VII is a role-playing action game for PSP set several years before Final Fantasy VII. It follows Zack Fair, an upbeat young member of Shinra’s elite SOLDIER force, at a point when he is still striving to become a hero. The story moves through the corporate city of Midgar and a series of field assignments as Shinra’s military projects begin to unravel. Familiar places, terminology, music, and characters are presented from Zack’s perspective, giving this entry a direct connection to the world and events that lead into Final Fantasy VII.

Zack begins as a Second Class SOLDIER under the guidance of Angeal Hewley, a First Class operative whose ideals and Buster Sword leave a lasting impression on him. A mission to investigate attacks and disappearances in Wutai grows into a search for Genesis Rhapsodos, a powerful SOLDIER who has vanished with copies of himself and other Shinra personnel. The case exposes experiments tied to the company’s research divisions, while Zack is pulled between military duty, loyalty to his friends, and the growing evidence that Shinra’s ambitions have harmed the people it claims to protect.

Sephiroth appears not as a distant legend but as one of Zack’s fellow First Class SOLDIERs. Their missions and conversations show the uncertainty surrounding Genesis, Angeal, and the origins of the SOLDIER program. The narrative also develops Zack’s friendships with Cloud Strife and Aerith Gainsborough, connecting personal relationships to the larger conflict. Because it is a prequel, Crisis Core traces important circumstances that shape the opening situation of Final Fantasy VII while keeping Zack’s own choices and setbacks at the center.

Combat takes place in real time rather than through the series’ traditional turn-based battle screens. Zack runs around compact battle arenas, uses standard sword attacks, guards, evades, and chooses magic, abilities, and items from a command interface. Enemies can be targeted during movement, so encounters emphasize positioning and responding to attacks while managing the available command slots. The PSP version’s battles switch quickly between exploration and combat, making short encounters a regular part of the game’s mission-based structure.

The Digital Mind Wave, or DMW, is a slot-reel system that remains active in battle. Its number reels and character portraits reflect Zack’s memories and relationships, and matching results can grant temporary effects, improve equipped materia, trigger powerful Limit Break-style attacks, or raise Zack’s level. Summons and character attacks are also tied to the system, so a battle’s momentum can change when the reels produce a special result. The DMW makes growth and burst attacks less predictable than a conventional experience bar or manually filled limit gauge.

Materia provides Zack’s spells and many of his special moves, but its role extends beyond equipping a fixed set of commands. Materia Fusion lets the player combine two pieces of materia, often with an item, to create a new result and pass along stat bonuses. This gives equipment planning a major role in progression: a materia can be selected for its attack, magic, vitality, or other benefits as well as for the command it grants. Accessories, shops, and recovered rewards further broaden the possible builds.

Optional missions are accessed from save points and send Zack to contained combat areas with specific objectives, usually centered on defeating enemies or a boss. New mission groups unlock as the story advances and as Zack receives messages or meets certain conditions. These assignments provide materia, accessories, money, and other rewards that support experimentation with Fusion and tougher encounters. They also offer a substantial path beyond the main chapters for players who want to strengthen Zack or seek out more demanding battles.

Crisis Core belongs to the Compilation of Final Fantasy VII, Square Enix’s group of works expanding the setting of the original 1997 game. It was first released in Japan for PSP in 2007 and reached North America and Europe in 2008. This description applies to that original handheld release, with its PSP-era presentation and mechanics, rather than Crisis Core: Final Fantasy VII Reunion, the later remastered version.

Gallery

Crisis Core : Final Fantasy VII — Box front
Box front
Crisis Core : Final Fantasy VII — Box back
Box back
Crisis Core : Final Fantasy VII — Title screen
Title screen
Crisis Core : Final Fantasy VII — Screenshot
Screenshot

Details

Developer
Square Enix
Publisher
Square Enix
Genre
JRPG
Players
1
Release Date
June 19, 2008
System
PSP

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