Kung Fu Panda box art
NDS

Kung Fu Panda

2008 · Vicarious Vision · Other Action & Arcade · 1 player

About

Kung Fu Panda Nintendo DS is a 2008 action-platform game developed by Vicarious Visions and published by Activision. Loosely adapting DreamWorks Animation's first Kung Fu Panda film, this handheld version follows Po as the unlikely aspiring martial artist moves from his father's noodle shop toward the role of Dragon Warrior. It is a purpose-built Nintendo DS game rather than a scaled-down edition of the console releases, using the system's two screens and stylus to frame its mix of exploration, jumping, and kung fu battles.

Po travels through a side-scrolling world inspired by the film's China, moving with the directional controls while the upper screen supplies a map. Running, jumping, double-jumping, and rolling are central to crossing gaps, navigating platforms, and reaching passages around each area. The structure also asks the player to revisit places as new abilities open routes that were previously out of reach, giving the journey a more exploratory rhythm than a sequence of isolated fights.

Combat is the Nintendo DS version's defining idea. Attacks are selected on the touch screen with stylus drags, taps, and other gestures, while touching the screen pauses the action so a move can be aimed before Po commits to it. Context-sensitive prompts let him strike opponents, grab and throw them, or interact with objects in the environment. This makes encounters about positioning Po with the D-pad and choosing the right touchscreen action rather than relying on the face-button combat used by many handheld brawlers.

The adventure begins with Po still learning what it means to be a kung fu hero. Master Shifu and the Furious Five—Tigress, Monkey, Crane, Viper, and Mantis—are part of the story as Po faces hostile clans and works toward a confrontation with Tai Lung. The game expands on the film's premise with its own situations and stages, but keeps its focus on Po's training, his growing confidence, and the task of protecting the valley. Story scenes connect the action as he moves from one destination to the next.

New techniques arrive as progress is made, broadening both combat and traversal. Special moves can be performed through touchscreen inputs, and some grant practical uses beyond simple damage, such as helping Po reach difficult spaces. Enemies can introduce their own wrinkles: projectiles may be caught and returned, while groups reward using throws and area-clearing attacks. Collectibles scattered through the levels provide another reason to inspect side paths as well as the route to the next objective.

Released in June 2008 alongside the movie, Kung Fu Panda on Nintendo DS stands apart from the better-known multi-platform tie-in through its Vicarious Visions design and touchscreen interface. Its adventure is single-player, with the player controlling Po rather than choosing among a roster of fighters. For fans of the original film and of DS action games, it preserves the central underdog story while turning the handheld's stylus into the main tool for Po's martial-arts moves.

Gallery

Kung Fu Panda — Box front
Box front
Kung Fu Panda — Box back
Box back
Kung Fu Panda — Title screen
Title screen
Kung Fu Panda — Screenshot
Screenshot

Details

Developer
Vicarious Vision
Publisher
Activision
Genre
Other Action & Arcade
Players
1
Release Date
June 3, 2008
System
NDS

More from NDS