GoldenEye : Rogue Agent box art
NDS

GoldenEye : Rogue Agent

2005 · Electronic Arts · First-Person Shooter · 1-8 players

About

GoldenEye: Rogue Agent for Nintendo DS is a 2005 first-person shooter from Electronic Arts, developed for the handheld by n-Space with EA Tiburon. Rather than putting players in the role of James Bond, this James Bond spin-off follows a former MI6 00 agent dismissed for excessive brutality. The disgraced operative is drawn into a criminal struggle between Auric Goldfinger and Dr. No, then receives a gold-colored cybernetic eye that gives him the GoldenEye codename. It is a separate handheld adaptation of the Rogue Agent concept, built around the Nintendo DS hardware and released in North America in June 2005.

The single-player campaign places the rogue agent inside a stylized Bond-film underworld populated by familiar names and locations. Goldfinger, Dr. No, Oddjob, Xenia Onatopp, Francisco Scaramanga and Pussy Galore are among the figures connected to the story. The premise turns the usual 007 perspective on its head: the central character is a recruit of the villains' world, pursuing missions amid their rivalry instead of carrying out an MI6 assignment. This is not an adaptation of the 1995 GoldenEye film or Rare's Nintendo 64 game; it is an original Bond-universe spin-off with its own protagonist and plot.

GoldenEye: Rogue Agent Nintendo DS uses a first-person view for combat and exploration. Players move through hostile interiors and other spy-fiction settings, dispatching enemy agents and henchmen with firearms found during missions. The DS edition supports alternate control arrangements designed around the system's buttons, directional controls and touch screen. Its touchscreen is not merely a menu display: it is used for actions such as breaking into electronic devices and overriding security systems, giving the portable version a direct way to handle some of the agent's technical tasks.

Weapons are a major part of the game's action. The rogue agent can use conventional guns and can dual-wield compatible weapons, favoring fast, close-quarters firefights over the gadget-driven approach of many earlier Bond games. As the campaign progresses, the story explains the hero's mechanical eye and his rise from expelled 00 agent to Goldfinger's dangerous enforcer. The DS game condenses the broader Rogue Agent adventure for a handheld format, so it should be understood as its own version rather than a one-to-one copy of the PlayStation 2, GameCube, and Xbox releases.

Multiplayer extends the game beyond the campaign through Nintendo DS local wireless play. The handheld version supports competitive matches for up to eight participants, bringing Bond-inspired arenas and armed confrontations to nearby systems. Players with their own Game Cards have access to a wider selection of multiplayer content, while DS Download Play also lets a group share a more limited match from a single cartridge. That focus on local sessions made the game a portable option for players who wanted a first-person shooter built for short rounds as well as solo missions.

As part of Electronic Arts' run of licensed Bond games, GoldenEye: Rogue Agent stands apart for choosing an antihero instead of 007 and for borrowing characters from across the film series rather than adapting one movie. Its Nintendo DS release arrived during the system's early years, when developers were experimenting with touchscreen controls in action games. For players exploring the James Bond catalogue on Nintendo handhelds, GoldenEye: Rogue Agent offers an alternate-timeline villain-side story, touchscreen hacking, dual-wielding gunplay, and local wireless multiplayer in a version tailored to the DS.

Gallery

GoldenEye : Rogue Agent — Box front
Box front
GoldenEye : Rogue Agent — Box back
Box back
GoldenEye : Rogue Agent — Title screen
Title screen
GoldenEye : Rogue Agent — Screenshot
Screenshot

Details

Developer
Electronic Arts
Publisher
EA Games
Genre
First-Person Shooter
Players
1-8
Release Date
June 13, 2005
System
NDS

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