About
Tony Hawk's Underground for PlayStation 2 is a 2003 skateboarding game developed by Neversoft and published by Activision. The fifth major entry in the Tony Hawk's series, it carries forward the score-chasing trick system of its predecessors while placing a player-created skater at the center of a narrative-driven career. Rather than selecting a professional as the story’s lead, players begin as an unknown local rider and work toward sponsorships, video parts, and professional recognition.
Skating remains the heart of the experience. The custom skater travels through large urban and international environments, linking ollies, flip tricks, grabs, grinds, lip tricks, manuals, wall rides, and other moves into high-scoring combinations. Balance meters make extended grinds, manuals, and lip tricks a calculated risk, while successful lines build the Special meter for more valuable moves. Story goals mix score targets and trick challenges with races, collecting tasks, and location-specific objectives, giving each area a reason to explore beyond simply posting a high score.
Underground substantially changes the series formula by allowing the skater to step off the board. On-foot movement can be used to investigate spaces and reach spots that are not immediately available while skating, and vehicles provide another way to move through certain levels and take on selected missions. The PS2 game also supports free skate for open exploration without story goals, alongside multiplayer activities. The console version included online functionality for supported modes, including the Firefight competition.
Its story follows the player character and childhood friend Eric Sparrow as their shared dream of becoming professional skateboarders develops into a rivalry. The campaign moves from New Jersey to places including Manhattan, Tampa, San Diego, Hawaii, Vancouver, and Moscow, connecting local skate challenges with team trips, contests, and film projects. Familiar skateboarding figures such as Tony Hawk, Chad Muska, Stacy Peralta, Andrew Reynolds, Bob Burnquist, Mike Vallely, Paul Rodriguez, and Elissa Steamer appear as part of the game’s professional-skating backdrop.
Customization is one of Tony Hawk's Underground’s defining features. Players create their own story skater, adjust boards and tricks, and can build skate environments through the Create-a-Park tools. They can also create goals for parks and share creations through memory cards or online features. On PlayStation 2, Activision additionally offered a face-import service that let players place a submitted photograph on their custom skater, an unusual personalization option for the period.
Released for PlayStation 2 alongside GameCube and Xbox versions in North America in October 2003, Underground followed Tony Hawk's Pro Skater 4 but shifted the franchise toward character progression and a scripted career story. Neversoft’s PS2 version is the full console design; it should not be confused with the separately developed Game Boy Advance adaptation. The game’s combination of familiar Tony Hawk controls, a custom protagonist, wider levels, and off-board exploration established the Underground branch of the series, which continued with Tony Hawk's Underground 2 in 2004.
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Details
- Developer
- Neversoft
- Publisher
- Activision
- Genre
- Skateboarding
- Players
- 2
- Release Date
- November 21, 2003
- System
- PS2