About
The King of Fighters 2002 for PlayStation 2 brings SNK Playmore's celebrated 2D fighting game to Sony's console. The original game began in arcades and on Neo Geo in 2002, developed by Eolith under license from SNK Playmore; the PlayStation 2 version followed in 2004, with regional publishing handled by companies including Ignition Entertainment. It is the ninth numbered entry in The King of Fighters series and a self-contained Dream Match rather than the next chapter of the NESTS storyline, assembling fighters from across earlier SNK and KOF eras for a tournament built around direct team combat.
Matches return to the series' traditional 3-on-3 structure after the Striker-based format used in KOF '99 through KOF 2001. Before a fight, each player chooses three combatants and sets their order, then tries to eliminate the opposing team one fighter at a time. The action uses the series' four-button layout for light and strong punches and kicks, with jumps, dashes, throws, command attacks, special moves, and supers creating a fast game of spacing, pressure, and counters. Solo play offers computer battles, while local versus competition puts the same team-building decisions in the hands of two players.
The Power Gauge is central to The King of Fighters 2002 PS2 strategy. Attacking, defending, and using moves builds stocks, and later members of a team can hold more of them than the point character. A stock can fuel defensive guard-cancel options, a Super Special Move, or MAX Activation. Activating MAX temporarily enhances a fighter and enables attacks to be cancelled into one another, opening routes for extended combinations; it also allows MAX Super Special Moves. Stronger MAX2 attacks demand both the right resource situation and low remaining vitality, so deciding when to spend meter can be as important as landing a clean hit.
As a Dream Match, the game does not continue the completed NESTS narrative with a new story campaign. Instead, it mixes familiar KOF teams and representatives of different periods of the series, alongside characters associated with other SNK fighting games. Kyo Kusanagi, Iori Yagami, Terry Bogard, Ryo Sakazaki, Mai Shiranui, and many other returning combatants give the selection its crossover character. Omega Rugal serves as the principal boss, while the PlayStation 2 conversion expands beyond the arcade lineup with additional playable material, including Geese Howard, Goenitz, and Orochi Iori; these are specific to the console version rather than features of the original Neo Geo roster.
The conversion retains the hand-drawn sprite-based presentation and stage-based tournament atmosphere that define the era. Its value lies in how freely players can assemble teams from a broad pool, test order choices, and adapt the meter system to different characters. The PlayStation 2 release is therefore distinct from The King of Fighters 2002 Unlimited Match, the later 2009 remake that revised the game with a different set of additions. For players exploring the original version, The King of Fighters 2002 on PS2 preserves the return to three-person teams and the evolved MAX mechanics that make this entry a notable early-2000s installment in SNK's long-running fighting series.
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Details
- Developer
- SNK Playmore
- Publisher
- Ignition Entertainment
- Genre
- Fighting
- Players
- 2
- Release Date
- October 7, 2005
- System
- PS2