About
Quake III Revolution is the PlayStation 2 version of id Software's arena-focused first-person shooter, released in North America in March 2001. Developed for PS2 by Bullfrog Productions and published by Electronic Arts, it adapts the fast, futuristic combat of Quake III Arena for Sony's console while expanding its solo material. Rather than following the campaign structure of the earlier Quake games, Quake III Revolution places combatants in the Arena Eternal, where warriors fight under the control of the mysterious Vadrigar.
Matches are built around quick movement, weapon pickups, armor, health, and power-ups scattered across compact 3D arenas. Players begin with basic equipment, then compete for more specialized tools such as the shotgun, rocket launcher, plasma gun, rail gun, and chaingun. Every weapon is suited to a different range or tactical situation: rockets reward prediction and can be used for risky movement tricks, the rail gun favors accurate long-distance shots, and close encounters become frantic fights for control of powerful pickups. Defeat returns a fighter to the arena with reduced equipment, keeping map knowledge and timing central to each round.
The single-player game turns that competitive format into a mission-oriented progression against computer-controlled opponents. Players choose a character and advance through a sequence of arena challenges, facing increasingly demanding opposition while working toward an escape from the Vadrigar's contests. It retains the series' roster of distinctive fighters and science-fiction settings, mixing industrial chambers, open futuristic spaces, hazardous pits, bridges, and maze-like passages. The emphasis is still on individual rounds and arena mastery, but the structured objectives give the PS2 release a clearer path for players tackling it alone.
Quake III Revolution also offers a broad set of local multiplayer options. Deathmatch puts every player in competition for the highest score, while Team Deathmatch divides the combatants into sides. Capture the Flag and One Flag Capture the Flag shift attention to coordinated attacks and defense, and the game includes possession-based modes as well as single-weapon variants that change the rhythm of a familiar arena. The PlayStation 2 version supports up to four people in split-screen play when used with a MultiTap, making the same machine a setting for free-for-all battles or team games.
This console conversion draws material from both Quake III Arena and Quake III: Team Arena, alongside PS2-specific presentation and single-player adjustments. Its 30 PlayStation 2-enhanced maps and 12 weapons give it a larger selection of combat spaces and equipment than a straightforward reproduction of the original Arena disc. The controls were redesigned for the DualShock 2, with selectable controller configurations and analog aiming in place of the PC version's mouse-and-keyboard setup. Player profiles can be saved to a memory card to retain statistics between sessions.
As a Quake release, Revolution belongs to the series' shift toward pure competitive shooting: the story mainly provides a setting for combat, while movement, aim, item control, and familiarity with the arenas decide the action. It arrived early in the PS2's life, when console online play was not yet part of the package, so its multiplayer is entirely local rather than internet-based. For PlayStation 2 players, Quake III Revolution is a distinct version of Quake III Arena that combines bot battles, four-player split-screen matches, and content influenced by Team Arena in one console-focused release.
Gallery
Details
- Developer
- Electronic Arts
- Publisher
- id Software
- Genre
- First-Person Shooter
- Players
- 2-4
- Release Date
- March 26, 2001
- System
- PS2