About
Super C for the NES is Konami's 1990 run-and-gun sequel to Contra, adapting the 1988 arcade game Super Contra for Nintendo's 8-bit console. An alien force led by Red Falcon has returned to threaten Earth, sending the commandos Mad Dog and Scorpion into hostile territory. Released in North America as Super C, the game is an action shooter built around rapid movement, precise firing and a punishing one-hit danger system. It supports either a lone mission or simultaneous two-player play, making its campaign a direct follow-up to the co-operative action associated with the first NES Contra.
The basic controls put movement and aiming on the Control Pad, jumping on A and firing on B. On the familiar side-scrolling sections, players run, leap over hazards, crouch, and shoot in several directions while enemy troops, turrets, vehicles, and larger threats press in from ahead and behind. Reaching the end of an area requires staying alive through dense attacks rather than slowly clearing every screen. A hit, an enemy projectile, or a fall off the screen costs a life, so positioning and timing matter as much as firing speed.
Super C for NES also changes the perspective at key points. Alongside its horizontal action stages are overhead-view areas where the commando moves through enemy territory in eight directions and cannot jump or lie down. These shifts ask players to track danger from around the screen instead of only along a horizontal path. The variation carries the campaign from military locations toward increasingly alien environments and culminates in attacks on the invaders' base.
Weapon capsules and sensors provide the tools for breaking through the opposition. Destroying them reveals upgrades such as a wide Spread Gun, Rapid Fire, and the Flame-Thrower, whose charged shot can be prepared by holding and releasing the fire button. In overhead stages, the Mega Shell can clear the enemies currently on screen. Because a new weapon replaces the current one, choosing when to collect an item is part of the moment-to-moment decision making, especially when two players need room to maneuver through the same barrage.
The NES game is related to the arcade Super Contra but is not simply the arcade program transplanted to a cartridge. Konami reworked the home version's stage content, order, bosses, power-up behavior, and presentation for the system. Its Japanese Famicom release was titled Super Contra, while the North American title was shortened to Super C. Europe received a localized NES version called Probotector II: Return of the Evil Forces, which changes the protagonists and some enemies into robots.
Super C remained visible beyond its original cartridge release through later Nintendo reissues. It appeared in the Konami Collectors' Series: Castlevania and Contra compilation, on Wii, Nintendo 3DS, and Wii U Virtual Console services, on the NES Classic Edition, and in the Contra Anniversary Collection. Those appearances underline its place as an early NES chapter in Konami's long-running Contra series: a compact two-player shooter whose alternating viewpoints distinguish it from the original game's mission structure.
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Details
- Developer
- Konami
- Publisher
- Konami
- Genre
- Run and Gun
- Players
- 1-2
- Release Date
- April 1, 1990
- System
- NES