Godzilla : Save the Earth box art
PS2

Godzilla : Save the Earth

2004 · Pipeworks Software · Fighting · 1-2 players

About

Godzilla: Save the Earth for PlayStation 2 is a 2004 arena fighting game developed by Pipeworks Software and published by Atari. Based on Toho’s Godzilla films, it puts the series’ giant monsters into destructive clashes across urban and coastal battlefields. It follows Pipeworks’ Godzilla: Destroy All Monsters Melee, bringing the series’ monster-brawl format to PS2 with a larger selection of combatants, expanded environments, a story-led Action mode, and local as well as online multiplayer features.

Fights are built around close-range attacks, throws, blocks, evasive movement, and each monster’s ranged weapon. Players control a kaiju from a roster drawn from different eras of the films, so the choice of fighter affects available abilities and combat style. Energy-based beam attacks are a central part of a match, and opposing beams can meet in a contest of strength. Power-ups that appear in the arenas can restore health or energy, trigger Rage, or call in an air strike, adding another consideration beyond simply reducing an opponent’s health.

The playable lineup includes Godzilla incarnations alongside familiar Toho creatures and machines such as Anguirus, Gigan, King Ghidorah, Mechagodzilla, Mothra, Rodan, Jet Jaguar, Megalon, SpaceGodzilla, and Moguera. Several newcomers joined characters carried forward from the previous game, including Baragon and Megaguirus. Some monsters can take to the air, making vertical positioning and attacks from above part of the contest, while the different creature designs give the game a broad cross-section of Godzilla movie history.

Its campaign-style Action mode frames the battles around a G-Force experiment involving Godzilla’s genetic material, or G-Cells. The alien Vortaak return to Earth hoping to seize that power, using controlled monsters in their invasion. Action mode sends the selected monster through a sequence of encounters and diversions rather than limiting play to isolated exhibition bouts. Completing matches and collecting rewards earns points that can be spent on unlockable monsters, arenas, and gallery material, giving repeat play a clear purpose outside a single fight.

The PS2 version also offers Versus, Survival, Challenges, and Melee options. Challenge content varies the familiar monster combat with objective-based activities, while Melee supports the four-monster free-for-all suggested by the title. Destructible scenery helps sell the scale of the battles: attacks can damage buildings and leave their structure exposed before further punishment brings them down. The stages range through recognizable city settings and include terrain such as water, hills, harbors, and elevated areas, so battles are not confined to a flat ring.

Godzilla: Save the Earth arrived for PlayStation 2 and Xbox in 2004, rather than returning to the GameCube platform used by its predecessor. On PS2, it supported one to four players locally, including Multitap support, and was designed for online matches of up to four players with the Network Adaptor. With its combination of licensed kaiju, city-smashing arenas, unlockable extras, and modes for solo play or a group, it stands as the middle entry in Pipeworks’ Godzilla fighting-game run, later followed by Godzilla: Unleashed.

Gallery

Godzilla : Save the Earth — Box front
Box front
Godzilla : Save the Earth — Box back
Box back
Godzilla : Save the Earth — Title screen
Title screen
Godzilla : Save the Earth — Screenshot
Screenshot

Details

Developer
Pipeworks Software
Publisher
Atari SA
Genre
Fighting
Players
1-2
Release Date
December 10, 2004
System
PS2

More from PS2