Hitman : Blood Money box art
PS2

Hitman : Blood Money

2006 · IO Interactive · Third-Person Shooter, Action-Adventure · 1 player

About

Hitman: Blood Money puts players in the tailored suit of Agent 47, the cloned contract killer at the center of IO Interactive's stealth series. Released for PlayStation 2 in 2006, this fourth main game follows 47 as the International Contract Agency comes under attack from a rival organization. The campaign frames its assignments around the question of who is dismantling the ICA, while sending its famously controlled protagonist into a string of lavish, dangerous American settings.

Each contract is a compact social sandbox. A mission begins with a target, a location, and a set of possibilities rather than a prescribed route. 47 can study patrols and civilian routines, use the map and briefings to plan an approach, then decide whether the job ends with a close-range weapon, poison, a distant shot, an explosion, or a staged mishap. The most satisfying solutions exploit the environment: a fall, a sabotaged fixture, or another carefully arranged accident can remove a target while leaving the scene looking less like an assassination.

Disguises are the foundation of that flexibility. Uniforms taken from unconscious or dead characters let 47 enter restricted spaces and carry the tools expected of a particular role, but they are not a universal pass. A convincing run depends on reading the room, avoiding the wrong eyes, and knowing when to move, wait, or change course. The PS2 controls put movement, camera control, inventory, actions, crouching, the map, and weapons on the DUALSHOCK 2, with the options menu allowing control reconfiguration and vibration settings.

Blood Money gives stealth work a physical aftermath. Bodies can be dragged into containers or hidden in out-of-the-way places, surveillance recordings can be removed, and distractions such as thrown items or darkness can create an opening. When careful planning falls apart, 47 can use close combat, improvised tools, firearms, or even a hostage shield to escape. Those louder choices are available, but the design continually makes restraint, preparation, and a clean exit feel like their own rewards.

That pressure carries across the campaign through the notoriety system. Witnesses, civilian casualties, and camera evidence can raise 47's profile, making later contracts harder as his anonymity erodes. After a mission, a newspaper-style report summarizes the operation, and performance earns a rating based on how it was handled. A precise, unseen completion can produce the coveted Silent Assassin rating, while a messy job leaves a more expensive problem behind.

Money earned from contracts turns performance into practical choices. It can pay for information, agency pickups, damage control, and specialized gear, while core weapons can be customized with upgrades such as suppressors, scopes, improved accuracy, capacity, reload speed, recoil reduction, or higher damage. The result is a campaign where replaying a level is not merely about finding another route; it can also fund a different preparation and make a favorite tool fit a preferred style.

On PlayStation 2, Blood Money retains the full mission structure and mechanics of its contemporaries, presented through a gamepad-focused interface and supporting progressive-scan displays. Difficulty changes the number of in-mission saves, from unlimited on Rookie to none on Professional, which gives repeat visits a different tension even before a new disguise or accident route is considered. Its blend of methodical observation, dark humor, and improvisation makes every successful escape feel deliberately authored by the player.

Gallery

Hitman : Blood Money — Box front
Box front
Hitman : Blood Money — Box back
Box back
Hitman : Blood Money — Title screen
Title screen
Hitman : Blood Money — Screenshot
Screenshot

Details

Developer
IO Interactive
Publisher
Eidos Interactive
Genre
Third-Person Shooter, Action-Adventure
Players
1
Release Date
March 30, 2006
System
PS2

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